phobos forked Quakespasm for the Oculus Rift and there is heavy development going on at https://github.com/phoboslab/Quakespasm-Rift
Maybe some of you would like to keep an eye on it to make sure the engine is not going into an unique incompatible direction? From what I see they are doing a great job to avoid that but some of you guys have an unmatchable (wow, I am dripping...) lot of experience with Quake engines and could surely support this project.
Quakespasm-Rift
Quakespasm-Rift
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Re: Quakespasm-Rift
Thanks for the heads up on the news.
I don't have the kind of time I used to have to keep up with current events and this interests me.
Thanks, Spirit
I don't have the kind of time I used to have to keep up with current events and this interests me.
Thanks, Spirit
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..