QuakeC Programming
Moderator: InsideQC Admins
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- [Tutorial] Making Ogres lob grenades into your cover
by Orion » Wed Aug 27, 2014 3:25 am - 11 Replies
- 1375 Views
- Last post by Cobalt
Wed Oct 22, 2014 5:36 am
- [Tutorial] Making Ogres lob grenades into your cover
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- Monsters triggering buttons
by silverjoel » Wed May 10, 2017 8:30 pm - 5 Replies
- 66 Views
- Last post by silverjoel
Thu May 11, 2017 10:59 pm
- Monsters triggering buttons
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- Difference between progs and qwprogs?
by JasonX » Thu May 04, 2017 11:39 pm - 3 Replies
- 107 Views
- Last post by JasonX
Fri May 05, 2017 10:22 pm
- Difference between progs and qwprogs?
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- Removing strafe jumping and bunny hopping
by Nahuel » Sun Apr 02, 2017 5:38 am - 2 Replies
- 89 Views
- Last post by Spike
Mon Apr 03, 2017 6:27 am
- Removing strafe jumping and bunny hopping
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- Sprite-based weapons
by JasonX » Mon Feb 27, 2017 2:12 pm - 2 Replies
- 129 Views
- Last post by JasonX
Mon Feb 27, 2017 8:36 pm
- Sprite-based weapons
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- QuakeC class in FTEQCC
by Max_Salivan » Tue Aug 02, 2016 5:22 pm - 4 Replies
- 290 Views
- Last post by OneManClan
Tue Jan 03, 2017 1:24 pm
- QuakeC class in FTEQCC
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- Spawn() new entity as argument inside function body
by toneddu2000 » Sat Nov 19, 2016 5:43 pm - 4 Replies
- 123 Views
- Last post by toneddu2000
Sat Nov 19, 2016 10:22 pm
- Spawn() new entity as argument inside function body
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- Player death logic
by Subject9x » Tue Sep 13, 2016 11:21 pm - 6 Replies
- 325 Views
- Last post by Subject9x
Mon Sep 26, 2016 12:03 pm
- Player death logic
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- monster attack weirdness
by hondobondo » Wed Aug 31, 2016 3:13 pm - 3 Replies
- 146 Views
- Last post by hondobondo
Wed Aug 31, 2016 8:16 pm
- monster attack weirdness
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- not *exactly* QC
by hondobondo » Thu Aug 04, 2016 8:42 am - 5 Replies
- 352 Views
- Last post by hondobondo
Fri Aug 19, 2016 1:31 am
- not *exactly* QC
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- Endless terrain generator
by toneddu2000 » Wed Dec 02, 2015 2:50 pm - 7 Replies
- 543 Views
- Last post by frag.machine
Thu Aug 18, 2016 3:45 am
- Endless terrain generator
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- newest fteqccgui breaks my bots
by drm_wayne » Fri Jul 29, 2016 2:36 pm - 1 Replies
- 134 Views
- Last post by Spike
Sat Jul 30, 2016 3:12 am
- newest fteqccgui breaks my bots
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- QC support for Notepad++
by mankrip » Thu May 05, 2016 6:31 am - 5 Replies
- 394 Views
- Last post by frag.machine
Thu May 26, 2016 4:37 am
- QC support for Notepad++
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- Help with the getsurface functions
by silverjoel » Thu May 19, 2016 10:32 pm - 7 Replies
- 120 Views
- Last post by frag.machine
Fri May 20, 2016 5:22 pm
- Help with the getsurface functions
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- how do i set a global random?
by hondobondo » Tue Apr 26, 2016 6:09 am - 12 Replies
- 143 Views
- Last post by Spike
Wed Apr 27, 2016 9:24 am
- how do i set a global random?
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- [FTEQW] Modifing player velocity server side
by toneddu2000 » Tue Mar 22, 2016 6:10 pm - 9 Replies
- 237 Views
- Last post by toneddu2000
Tue Mar 29, 2016 8:03 pm
- [FTEQW] Modifing player velocity server side
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- Smooth Rotation And Rotate to Specific Degree
by Junrall » Thu Nov 12, 2015 9:58 am - 8 Replies
- 271 Views
- Last post by Junrall
Tue Nov 17, 2015 6:35 am
- Smooth Rotation And Rotate to Specific Degree
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- Weapons using player model
by ceriux » Fri Oct 30, 2015 4:15 am - 10 Replies
- 248 Views
- Last post by silverjoel
Wed Nov 11, 2015 6:27 pm
- Weapons using player model
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- Trouble with Chainlightning gun.
by Orion » Sat Oct 31, 2015 7:22 pm - 4 Replies
- 143 Views
- Last post by frag.machine
Sun Nov 01, 2015 1:52 am
- Trouble with Chainlightning gun.
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- Fun names and skins in FrikBotX
1, 2by wildstoo » Sun Sep 27, 2015 2:40 pm - 15 Replies
- 291 Views
- Last post by frag.machine
Thu Oct 01, 2015 2:38 pm
- Fun names and skins in FrikBotX
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- [Tutorial] Headshots
by Dr. Shadowborg » Thu Jul 30, 2015 11:01 pm - 0 Replies
- 273 Views
- Last post by Dr. Shadowborg
Thu Jul 30, 2015 11:01 pm
- [Tutorial] Headshots
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- [Tutorial] Railgun
by Dr. Shadowborg » Sat Jul 18, 2015 8:41 pm - 0 Replies
- 238 Views
- Last post by Dr. Shadowborg
Sat Jul 18, 2015 8:41 pm
- [Tutorial] Railgun
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- is there a way to do location specific damage in QC?
1, 2, 3by hondobondo » Sun Aug 01, 2010 11:07 pm - 30 Replies
- 3091 Views
- Last post by Cobalt
Wed Jul 15, 2015 8:19 pm
- is there a way to do location specific damage in QC?
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- Map cycle with FRIK_FILE?
by Orion » Thu Jan 30, 2014 5:00 pm - 6 Replies
- 790 Views
- Last post by Cobalt
Mon Jun 29, 2015 3:20 am
- Map cycle with FRIK_FILE?
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- Assignment to world in LightningDamage
by Cobalt » Wed Jun 10, 2015 5:00 pm - 6 Replies
- 246 Views
- Last post by r00k
Thu Jun 11, 2015 9:23 pm
- Assignment to world in LightningDamage
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- Player shoot and run animations
by Max_Salivan » Mon Mar 30, 2015 8:57 am - 8 Replies
- 441 Views
- Last post by Spike
Wed Jun 10, 2015 9:26 am
- Player shoot and run animations
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- IQM and Animation?
by Rikku2000 » Wed Mar 11, 2015 2:57 pm - 4 Replies
- 524 Views
- Last post by jjsullivan5196
Wed Jun 10, 2015 8:16 am
- IQM and Animation?
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- FTEQW qc extensions?
by Error » Wed Jun 03, 2015 5:55 pm - 4 Replies
- 211 Views
- Last post by jjsullivan5196
Mon Jun 08, 2015 5:24 am
- FTEQW qc extensions?
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- Looking for help learning ODE in DP
by Error » Sun May 31, 2015 7:51 pm - 3 Replies
- 231 Views
- Last post by Error
Wed Jun 03, 2015 3:09 am
- Looking for help learning ODE in DP
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- Error: prefixes to denote integers are deprecated
by Baker » Thu Apr 23, 2015 8:20 pm - 2 Replies
- 420 Views
- Last post by Baker
Fri Apr 24, 2015 1:40 am
- Error: prefixes to denote integers are deprecated
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- [TUT]trigger_camera - PoC
by Rikku2000 » Wed Apr 15, 2015 7:49 pm - 2 Replies
- 270 Views
- Last post by Rikku2000
Thu Apr 16, 2015 7:41 am
- [TUT]trigger_camera - PoC
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- Client connecting during intermission
by Cobalt » Fri Mar 27, 2015 6:30 pm - 7 Replies
- 372 Views
- Last post by Cobalt
Tue Mar 31, 2015 6:37 pm
- Client connecting during intermission
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- Punchangle for sshogun hits
by Cobalt » Sat Mar 21, 2015 6:47 pm - 1 Replies
- 281 Views
- Last post by PrimalLove
Mon Mar 23, 2015 1:46 am
- Punchangle for sshogun hits
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- Custom Sounds
by Rikku2000 » Fri Mar 13, 2015 10:23 am - 0 Replies
- 278 Views
- Last post by Rikku2000
Fri Mar 13, 2015 10:23 am
- Custom Sounds
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- makingmonsters hunt non-player entities
by hondobondo » Sat Feb 21, 2015 1:59 am - 8 Replies
- 489 Views
- Last post by frag.machine
Wed Mar 11, 2015 12:30 am
- makingmonsters hunt non-player entities
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- Aligning corpses with surfaces
1, 2by Cobalt » Sat Nov 22, 2014 3:01 pm - 21 Replies
- 1144 Views
- Last post by Cobalt
Sat Feb 28, 2015 10:27 pm
- Aligning corpses with surfaces
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- Fixing player animation for walls
by Cobalt » Sun Feb 08, 2015 6:34 pm - 5 Replies
- 497 Views
- Last post by Cobalt
Mon Feb 16, 2015 5:01 pm
- Fixing player animation for walls
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- PW protect DP server?
by Cobalt » Sat Feb 14, 2015 7:29 pm - 1 Replies
- 195 Views
- Last post by Spike
Sat Feb 14, 2015 7:54 pm
- PW protect DP server?
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- [FTEQW][FIXED]Particles are being difficult
by jjsullivan5196 » Mon Feb 02, 2015 8:33 am - 0 Replies
- 334 Views
- Last post by jjsullivan5196
Mon Feb 02, 2015 8:33 am
- [FTEQW][FIXED]Particles are being difficult
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- Tracking client connect time
by Cobalt » Sun Jan 04, 2015 7:21 pm - 6 Replies
- 440 Views
- Last post by Cobalt
Mon Jan 19, 2015 7:50 pm
- Tracking client connect time
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- Problem with FTEQCC GUI
by Max_Salivan » Tue Nov 05, 2013 4:45 pm - 8 Replies
- 1130 Views
- Last post by Spike
Sat Jan 10, 2015 4:07 pm
- Problem with FTEQCC GUI
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- Calculating WaterDepth
by Cobalt » Mon May 19, 2014 6:52 pm - 7 Replies
- 719 Views
- Last post by PrimalLove
Thu Dec 04, 2014 9:38 pm
- Calculating WaterDepth
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- Gravity, Movement
by jim » Wed Nov 12, 2014 10:54 am - 3 Replies
- 570 Views
- Last post by jim
Thu Nov 13, 2014 11:16 am
- Gravity, Movement
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- compiling rogue devkit
by Seven » Tue Aug 23, 2011 8:33 pm - 12 Replies
- 1424 Views
- Last post by Cobalt
Wed Nov 12, 2014 11:27 pm
- compiling rogue devkit
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- KRIMZON_SV_PARSECLIENTCOMMAND
by Cobalt » Sat Aug 31, 2013 9:32 pm - 10 Replies
- 1227 Views
- Last post by Spike
Sat Nov 08, 2014 9:07 pm
- KRIMZON_SV_PARSECLIENTCOMMAND
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- Creepcam Chasecam
by Cobalt » Mon Oct 13, 2014 1:23 am - 5 Replies
- 576 Views
- Last post by Cobalt
Tue Oct 21, 2014 6:49 pm
- Creepcam Chasecam
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- setattachment and collisions
by Nahuel » Sun Sep 14, 2014 5:45 pm - 9 Replies
- 747 Views
- Last post by Spike
Wed Sep 24, 2014 9:15 pm
- setattachment and collisions
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- Get player's field of view (fov)?
by Slackhead » Mon Sep 22, 2014 3:33 am - 4 Replies
- 497 Views
- Last post by r00k
Tue Sep 23, 2014 5:14 pm
- Get player's field of view (fov)?
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- Sprinting
1, 2by ScatterBox » Wed Aug 13, 2014 10:57 pm - 15 Replies
- 1035 Views
- Last post by Cobalt
Thu Aug 21, 2014 4:20 pm
- Sprinting
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- Getting the value of current fog (Darkplaces)
by Alex » Mon Aug 18, 2014 7:40 pm - 3 Replies
- 467 Views
- Last post by Alex
Wed Aug 20, 2014 12:32 pm
- Getting the value of current fog (Darkplaces)
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