This site seems to be primarily oriented toward Quake1. I was curious if there were any other sites/forums that had an active Quake2 dev community?
I miss QuakeSrc.
Quake2 Engine Discussions?
Re: Quake2 Engine Discussions?
we do discuss Q2 here as well even doom3 but aye Theres not so many Q2 coders here as on the old site. Knightmare visits from time to time and barnes frequents here regularily (Quake2XP dev).
Spike is here also (FTEQW dev) and mh dabbles in Q2 from time to time also
Spike is here also (FTEQW dev) and mh dabbles in Q2 from time to time also
Productivity is a state of mind.
Re: Quake2 Engine Discussions?
to be honest, an engine is an engine... ignore the qc stuff and its all the same in the end. except the parts that are not. those are different... meh.
Re: Quake2 Engine Discussions?
And quakedev toojitspoe wrote: I miss QuakeSrc.
Re: Quake2 Engine Discussions?
Lots of Things went missing with the demise of those sites but atleast some of the stuff was recovered sad newer the less :/ i also miss quakesrc but im happy that many of the old gang are still here on this site
Productivity is a state of mind.
Re: Quake2 Engine Discussions?
quakegate.ru, especially q2xp and q2bers.jitspoe wrote:I was curious if there were any other sites/forums that had an active Quake2 dev community?(
If you don't speak Russian, translate.google.com does a pretty good job. At least with the reading part.
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Re: Quake2 Engine Discussions?
TastySpleen, It's primarily players more so, although active Q2 development gets posted about and pondered. http://forum.tastyspleen.net/quake/index.php
I mess with a Q2 fork project Quake2World, but I usually just lurk everywhere MH has done some cool Q2 stuff, although he appears to be MIA sadly
I mess with a Q2 fork project Quake2World, but I usually just lurk everywhere MH has done some cool Q2 stuff, although he appears to be MIA sadly
Re: Quake2 Engine Discussions?
I'm still here
CRX is still based on Q2, though the renderer and some other aspects are vastly deviated from it.
CRX is still based on Q2, though the renderer and some other aspects are vastly deviated from it.
http://red.planetarena.org - Alien Arena and the CRX engine
Re: Quake2 Engine Discussions?
Fidelity to the original image is important in games. At the moment my engine can draw full per-pixel lighting with shadows (like doom3) But I use static lightmaps for level ambient lighting.
Re: Quake2 Engine Discussions?
I like this combination, especially when the per-pixel lighting aligns with the static lightmaps. It would also be interesting to see ambient occlusion lightmap combined with per-pixel. But I don't know if any qrad3 modifications support it.Barnes wrote:At the moment my engine can draw full per-pixel lighting with shadows (like doom3) But I use static lightmaps for level ambient lighting.
Re: Quake2 Engine Discussions?
Whoo! I know three AO techniques. The first is that the use of mental ray (for my prof work should know) Second screen space technology like crisys. And the third is pre-rendered ordinary texture in the same mental ray :roll: