Vanilla "WinQuake" on Linux?

Discuss programming topics for the various GPL'd game engine sources.
JasonX
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Vanilla "WinQuake" on Linux?

Post by JasonX »

Is there a vanilla WinQuake version for Linux? Just a bare port with cross-compiling? (compile for Windows and Linux on Linux)
revelator
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Post by revelator »

there should be, atleast i seen one for debian on there package manager.

try checking your distros rpm sites.
JasonX
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Post by JasonX »

No luck finding one. Any sources out there? Tried to compile QW from the original sources on Linux, no luck.
revelator
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Post by revelator »

Hmm googling turned up a few but mostly quakeworld.

Which error are you getting when trying to compile it ? maybe i can help i use gcc daily so i know my way around a few things.
JasonX
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Post by JasonX »

I'm not sure if it is compilable. Which results you got from Google?
revelator
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Post by revelator »

a tut explaining howto setup quake on linux.

http://www.tldp.org/HOWTO/html_single/Quake-HOWTO/

link to linux quakeworld binaries ftp://ftp.cdrom.com/pub/idgames/idstuff ... 2.0.tar.gz

site with several links to quake engines for linux http://tldp.org/HOWTO/Quake-HOWTO.html

Just a few of what turned up several others.
Spirit
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Post by Spirit »

I would recommend sdlquake. Or tyr-quake.
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dreadlorde
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Post by dreadlorde »

Is quakespasm 'vanilla' enough?
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
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JasonX
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Post by JasonX »

I was looking for something without any changes to the original source other than the actual port and cross-compiling. Not looking for binaries or tuts.

I'll check SDLQuake out.
mh
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Post by mh »

TyrQuake is about as vanilla as it can get and maybe an early version of it would suit: http://disenchant.net/files/engine/
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goldenboy
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Post by goldenboy »

I third Tyrquake! I used it on my old laptop when I had no hardware accel. Worked like a charm.
revelator
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Post by revelator »

aye tyr's might actually be the better choice if you want something as close to vanilla as possible.
dreadlorde
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Post by dreadlorde »

JasonX wrote:I was looking for something without any changes to the original source other than the actual port and cross-compiling. Not looking for binaries or tuts.

I'll check SDLQuake out.
If you just want that, then compile from the q1source.zip on id's ftp. It compiles and runs on 32bit linux, though when I did that mouse movement only worked horizontally and there was no sound.
Ken Thompson wrote:One of my most productive days was throwing away 1000 lines of code.
Get off my lawn!
revelator
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Post by revelator »

aye original source is pretty old there might be incompatibilities.
siska.robert
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Post by siska.robert »

SDLquake from it's official site can't be compiled on 64-bit, because it uses 32-bit assembler... Also, even when compiling on 32-bit, I couldn't get networking to work :( I guess it's really old piece of software. But have a look at quakespasm, my fauvorite software-rendered engine!
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