Something's wierd with the tracebox function or monster movement in DP. They can't seem to go through non-solid objects, like sticky grenades stuck to them and ammo boxes. They couldn't go through ammo boxes in original Quake, but a non-solid sticky bomb hanging in mid-air with a size of '0 0 0', '0 0 0' shouldn't block their movement at all, but it does.
Can this be fixed easily, or does the problem run deeper?
DP's monster movement code
DP's monster movement code
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.