id on steam
id on steam
As well as their new game "rage" being announced at QuakeCon, all (I think) of id's back catalogues has been released on steam.
You can get Quake for $9.99, and the whole catalogue for $24.99.
That seems pretty good to me, 'cept you gotta have steam installed, which people seem to hate and lvoe in equale-ish measure.
I dont know if they're mod compatible, no reason to think they wouldn't be.
Seems good value to me.
Linky: http://steampowered.com/v/index.php?publisher=id&cc=GB
Oh and Quake Arena is coming to Xbox Live Arcade. I'm guessing it's Quake 3, but I've not read enough to be sure yet.
You can get Quake for $9.99, and the whole catalogue for $24.99.
That seems pretty good to me, 'cept you gotta have steam installed, which people seem to hate and lvoe in equale-ish measure.
I dont know if they're mod compatible, no reason to think they wouldn't be.
Seems good value to me.
Linky: http://steampowered.com/v/index.php?publisher=id&cc=GB
Oh and Quake Arena is coming to Xbox Live Arcade. I'm guessing it's Quake 3, but I've not read enough to be sure yet.
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/me agreesscar3crow wrote:If the purchase then involves Steam to play, it is not a good deal.
Since it involves using Steam in the first place, and the fact that you are buying Quake from Valve, a company who built its thieving empire upon Quake's throne and popularity, than it is merely ironic, sad, and a kick in the nuts.
From what I understand it's not integrated with steam in the same way as half life is. What you get is just a standard retail copy of quake, probably with glquake/winquake thrown in to the directory, and a shortcut to launch it on the steam launcher. So you can just put darkplaces in the directory and run it from a command line like you would normally. Or you could rename it and replace whatever the standard executable is with your engine of choice for launch with steam I guess.
I'm intending on buying it to check this kind of thing out, but I'm weighing up the package with all the quake games in it first.
I'm intending on buying it to check this kind of thing out, but I'm weighing up the package with all the quake games in it first.
It's winquake, glquake and moreQuakeWorld (or what it was called).
No soundtrack. You can use it without Steam though (I think), the id1 folder is there.
I wouldn't waste my money for it...
No soundtrack. You can use it without Steam though (I think), the id1 folder is there.
I wouldn't waste my money for it...
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
Nice slander Cheapyleileilol wrote:although evile, it still beats equake/fquake/synq
eQuake = piracy
fQuake = license agreement violation and things that are technically illegal
SynQ = legal and all GPL
You think it uses Plague's Pak or the Quake Retexturing Project or something derivative. It doesn't -- it uses content from Nexuiz, Open Arena, Open Quartz and true public domain and/or contributed content.
Thanks for the attention, Cheapy
My in-dept review of 20 years development from id Software:
Dangerous Dave (1988) - meh
Commander Keen (1990 - 1991) - meh
Rescue Rover 1 & 2 (1991) -huh?
Shadow Knights (1991) -never heard of it
Hovertank 3D (1991)-erm...
Catacomb 3D: A New Dimension (1991) -bleh
Wolfenstein 3D (1992) -a couple of bonus points for nazism. Now worthless.
Spear of Destiny (1992) -cash in
Doom (1993) -addictive and advanced for the time. However, essentially mindless with no modern entertainment value.
The Ultimate Doom (1995) -cash in
Doom II: Hell on Earth (1994) -popular sequel
Master Levels for Doom II (1995) -cash in
Final Doom (1996) -cash in
Quake (1996) -cool after people got PC's powerful enough to run it. In my case about 2 years later.
Quake II (1997) - robots? wtf? okay I suppose.
Quake III Arena (1999) -not even remotely connected to Quake. Lame attempt to sell an engine.
Expansion: Team Arena (2000) -whatever
Doom 3 (2004) -dark, predictable, shiny. Doom tie-in designed to sell yet another Carmac engine. [/i]
Rage (2008) -I couldn't give a monkeys.
I would say however games that have been Published / Produced by id Software have been on the whole very good. Games developed by Gray Matter Interactive, Raven Software, Splash Damage & Ritual Entertainment for id Software have been excellent.
That is all.
Dangerous Dave (1988) - meh
Commander Keen (1990 - 1991) - meh
Rescue Rover 1 & 2 (1991) -huh?
Shadow Knights (1991) -never heard of it
Hovertank 3D (1991)-erm...
Catacomb 3D: A New Dimension (1991) -bleh
Wolfenstein 3D (1992) -a couple of bonus points for nazism. Now worthless.
Spear of Destiny (1992) -cash in
Doom (1993) -addictive and advanced for the time. However, essentially mindless with no modern entertainment value.
The Ultimate Doom (1995) -cash in
Doom II: Hell on Earth (1994) -popular sequel
Master Levels for Doom II (1995) -cash in
Final Doom (1996) -cash in
Quake (1996) -cool after people got PC's powerful enough to run it. In my case about 2 years later.
Quake II (1997) - robots? wtf? okay I suppose.
Quake III Arena (1999) -not even remotely connected to Quake. Lame attempt to sell an engine.
Expansion: Team Arena (2000) -whatever
Doom 3 (2004) -dark, predictable, shiny. Doom tie-in designed to sell yet another Carmac engine. [/i]
Rage (2008) -I couldn't give a monkeys.
I would say however games that have been Published / Produced by id Software have been on the whole very good. Games developed by Gray Matter Interactive, Raven Software, Splash Damage & Ritual Entertainment for id Software have been excellent.
That is all.