in depth tutorials for noobs like me!!

Discuss programming in the QuakeC language.
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Rodinius
Posts: 30
Joined: Fri Apr 27, 2007 1:11 pm

in depth tutorials for noobs like me!!

Post by Rodinius »

hi guys, i wrote this in another topic on another forum but i thought maybe it would be better to copy and paste it and show it to the coders in the main coding forum, so here it is:


Yeah, thats the only problem though, because i myself am new to coding but im reading up on Quake C and trying to digest it slowly, but when you see code being churned out, I find it hard at times to grasp where people get what parts to put where to make certain things happen. Also if possible, could somebody set up a glossary for Quake C and a beginners turtorial with full explaining of what each part of code has an effect on what area and the concept of creating a model then making it come to life with code from our animations, but im guessing what i said is probably easier said than done so im gonna button it.

(Just a suggestion thats all)

can anything of what i mentioned in there be made possible for noobs like myself, because i checked out some of the tuorials and they still make me feel like i just dont get it, i mean i start to and then i get confused!!!! AAAHHHHH
MauveBib
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

Post by MauveBib »

I did a couple of tutorials for new qc coders for Nexuiz. They're definately worth reading even if you want to code for quake, as the principles are the same, even if the tutorials themselves can't be used...

http://elf.planetquake.gamespy.com/tut1.htm
http://elf.planetquake.gamespy.com/tut2.htm
Apathy Now!
scar3crow
InsideQC Staff
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Joined: Tue Jan 18, 2005 8:54 pm
Location: Alabama

Post by scar3crow »

Rodinius - In case youre not familiar with Nexuiz ( www.nexuiz.com ) it is a free deathmatch game using the DarkPlaces Quake engine and is standalone. It does not require Quake to play and as MauveBib has illustrated, uses qc for the game logic. I assume they use md3 for their models however. Nonetheless, it is a place to toy with qc if you dont own Quake still.
Urre
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Post by Urre »

md3 for all static models (weapons, ammo pickups and whatnot) but zym for all characters.
I was once a Quake modder
MauveBib
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

Post by MauveBib »

Here's a great newbie tutorial by lordhavoc:

http://www.inside3d.com/showtutorial.php?id=194

I'd also recommend the AI Cafe Tutorials over at:

http://minion.planetquake.gamespy.com/tutorial/main.htm

They are excellent tutorials, well written and actually teach rather than just plug in new features. I learnt a lot from them.
Apathy Now!
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

stick this in weaponframe

if (self.waterlevel > 1){
centerprint(self,"YOU'RE IN DEPTH!\n");
}
i should not be here
Rodinius
Posts: 30
Joined: Fri Apr 27, 2007 1:11 pm

Post by Rodinius »

Thanks for all this help guys, its really been helping me out and encouraging me to do some stuff in quake, i bought a copy of the game im just waiting for it so well see what happens and i will check out that place nexuiz or something. Thanks everybody!! :)
Rodinius
Posts: 30
Joined: Fri Apr 27, 2007 1:11 pm

Post by Rodinius »

CheapAlert wrote:stick this in weaponframe

if (self.waterlevel > 1){
centerprint(self,"YOU'RE IN DEPTH!\n");
}
Such a surly character
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