What are you working on?

Discuss anything not covered by any of the other categories.
Spiney
Posts: 63
Joined: Mon Feb 13, 2012 1:35 pm

Re: What are you working on?

Post by Spiney »

Please give her a turtle shell bikini :shock:
goldenboy
Posts: 924
Joined: Fri Sep 05, 2008 11:04 pm
Location: Kiel
Contact:

Re: What are you working on?

Post by goldenboy »

A new pair of breasts with an elf attached! :wink:
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: What are you working on?

Post by leileilol »

i should not be here
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Re: What are you working on?

Post by SusanMDK »

She seems lovely. Reminds me how my snake used to hide/sleep between my legs when she was younger... or go in my pants while I was wearing them. Nowadays she has more courage to explore places without immediately looking for a place to hide.

--
Some weapon effects with sprites. Can I make the sprites spin with avelocity or some other way? I used scale to get them more alive, but avelocity didn't seem to have any effect. I used "VP Parallel" orientation on them... edit: got the spin working with "VP Parallel Oriented".

Image

Image
zbang!
qbism
Posts: 1236
Joined: Thu Nov 04, 2004 5:51 am
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Re: What are you working on?

Post by qbism »

Set the sprite type to SPR_VP_PARALLEL_ORIENTED and give the entity ROLL. I'm guessing this is how steam is done in Rubicon2.
mankrip
Posts: 924
Joined: Fri Jul 04, 2008 3:02 am

Re: What are you working on?

Post by mankrip »

leileilol wrote:Image
Amazing work. Not too realistic and not cartoony, while still being very fantasy-themed.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
Dev blog / Twitter / YouTube
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: What are you working on?

Post by leileilol »

Trying to port cgwg/Themaister's NTSC artifact shader
Image
i should not be here
Electro
Posts: 312
Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia
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Re: What are you working on?

Post by Electro »

Wow some cool stuff through here, love flicking through seeing all the pics of new effects and art :D

Here's something I've been working on:
Image
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
jitspoe
Posts: 219
Joined: Mon Jan 17, 2005 5:27 am

Re: What are you working on?

Post by jitspoe »

Electro wrote:Wow some cool stuff through here, love flicking through seeing all the pics of new effects and art :D

Here's something I've been working on:
Most excellent!
toneddu2000 wrote:Very very cool.Love the face, love the snake. But hot smoking chicks don't have sick abs.
Clearly she doesn't smoke, then!
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

Outstanding model, Electro! Compliments! Which engine runs in Reflex?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
gnounc
Posts: 428
Joined: Mon Apr 06, 2009 6:26 am

Re: What are you working on?

Post by gnounc »

tonnedu, its their own in house engine.

Electro, glad to see your work here again, and nice to finally see one of your models with some texture!

Looks every bit as good as I expected from you
Electro
Posts: 312
Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia
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Re: What are you working on?

Post by Electro »

Thanks guys! :)

It's our own engine built from scratch.
Benjamin Darling
http://www.bendarling.net/

Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

It's our own engine built from scratch.
Will it be an open source or pay game?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: What are you working on?

Post by leileilol »

given that professional quality, pay game no doubt. Nothing wrong with that
i should not be here
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: What are you working on?

Post by toneddu2000 »

never said it was wrong, just asked :D
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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