What are you working on?
Re: What are you working on?
Please give her a turtle shell bikini
Re: What are you working on?
She seems lovely. Reminds me how my snake used to hide/sleep between my legs when she was younger... or go in my pants while I was wearing them. Nowadays she has more courage to explore places without immediately looking for a place to hide.
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Some weapon effects with sprites. Can I make the sprites spin with avelocity or some other way? I used scale to get them more alive, but avelocity didn't seem to have any effect. I used "VP Parallel" orientation on them... edit: got the spin working with "VP Parallel Oriented".
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Some weapon effects with sprites. Can I make the sprites spin with avelocity or some other way? I used scale to get them more alive, but avelocity didn't seem to have any effect. I used "VP Parallel" orientation on them... edit: got the spin working with "VP Parallel Oriented".
zbang!
Re: What are you working on?
Set the sprite type to SPR_VP_PARALLEL_ORIENTED and give the entity ROLL. I'm guessing this is how steam is done in Rubicon2.
Re: What are you working on?
Trying to port cgwg/Themaister's NTSC artifact shader
i should not be here
Re: What are you working on?
Wow some cool stuff through here, love flicking through seeing all the pics of new effects and art
Here's something I've been working on:
Here's something I've been working on:
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Re: What are you working on?
Most excellent!Electro wrote:Wow some cool stuff through here, love flicking through seeing all the pics of new effects and art
Here's something I've been working on:
Clearly she doesn't smoke, then!toneddu2000 wrote:Very very cool.Love the face, love the snake. But hot smoking chicks don't have sick abs.
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- Location: Italy
Re: What are you working on?
Outstanding model, Electro! Compliments! Which engine runs in Reflex?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
tonnedu, its their own in house engine.
Electro, glad to see your work here again, and nice to finally see one of your models with some texture!
Looks every bit as good as I expected from you
Electro, glad to see your work here again, and nice to finally see one of your models with some texture!
Looks every bit as good as I expected from you
Re: What are you working on?
Thanks guys!
It's our own engine built from scratch.
It's our own engine built from scratch.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
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- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
Will it be an open source or pay game?It's our own engine built from scratch.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
given that professional quality, pay game no doubt. Nothing wrong with that
i should not be here
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- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
never said it was wrong, just asked
Meadow Fun!! - my first commercial game, made with FTEQW game engine