I thought the sarcasm was obvious.
Obvious FAIL
Pretty water!
Re: Pretty water!
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Re: Pretty water!
Electro wrote:I thought the sarcasm was obvious.
Obvious FAIL
whats obvious is your misguided arrogance.
new video on e2m4...this map runs fast enough to play now.
http://www.youtube.com/watch?v=bg-pRU6pg_0
Re: Pretty water!
calm if it was sarcasm my bad for not spotting it.
The shader looks good i wonder if the mirror effect could be used for unreal style floor ? allways loved that.
The shader looks good i wonder if the mirror effect could be used for unreal style floor ? allways loved that.
Productivity is a state of mind.
Re: Pretty water!
unfortunately dp_reflect's not robust enough to work as general mirrors. You'll encounter PVS issues if you turn and etc..... so you'll see missing chunks of levels and be unable to see entities that are actually behind you.
i should not be here
Re: Pretty water!
ok to bad :/ but hopefully getting better with time.
could probably make some interresting effects with a cubemap shader but is the PVS issue the same as with ID's old mirrors ?
could probably make some interresting effects with a cubemap shader but is the PVS issue the same as with ID's old mirrors ?
Productivity is a state of mind.
Re: Pretty water!
Hi
i made two new water packs...one has full refract and both feature new textures.
screen
here the thread http://quakeone.com/forums/quake-mod-re ... -urre.html
regards
Sean