Pretty water!

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Electro
Posts: 312
Joined: Wed Dec 29, 2004 11:25 pm
Location: Brisbane, Australia
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Re: Pretty water!

Post by Electro »

I thought the sarcasm was obvious.
Obvious FAIL
Benjamin Darling
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Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
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sean
Posts: 11
Joined: Tue Aug 24, 2010 11:47 am

Re: Pretty water!

Post by sean »

Electro wrote:I thought the sarcasm was obvious.
Obvious FAIL

whats obvious is your misguided arrogance.



new video on e2m4...this map runs fast enough to play now.
http://www.youtube.com/watch?v=bg-pRU6pg_0
revelator
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Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Pretty water!

Post by revelator »

calm :) if it was sarcasm my bad for not spotting it.
The shader looks good i wonder if the mirror effect could be used for unreal style floor ? allways loved that.
Productivity is a state of mind.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Pretty water!

Post by leileilol »

unfortunately dp_reflect's not robust enough to work as general mirrors. You'll encounter PVS issues if you turn and etc..... so you'll see missing chunks of levels and be unable to see entities that are actually behind you.
i should not be here
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Pretty water!

Post by revelator »

ok to bad :/ but hopefully getting better with time.
could probably make some interresting effects with a cubemap shader :) but is the PVS issue the same as with ID's old mirrors ?
Productivity is a state of mind.
sean
Posts: 11
Joined: Tue Aug 24, 2010 11:47 am

Re: Pretty water!

Post by sean »


Hi

i made two new water packs...one has full refract and both feature new textures.

screenImage


here the thread http://quakeone.com/forums/quake-mod-re ... -urre.html

regards

Sean
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