Discuss anything not covered by any of the other categories.
-
ceriux
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Post
by ceriux »
cool, defiantly work on mapping lol .
-
ceriux
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Post
by ceriux »
is that just a wall paper or something?
-
goldenboy
- Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
-
Contact:
Post
by goldenboy »
No, that's a little setpiece in a map.
-
ceriux
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Post
by ceriux »
so the bodies will be levitating?
-
ooppee
- Posts: 70
- Joined: Thu Oct 28, 2010 2:57 am
Post
by ooppee »
I think sucked out. Starry background - so my guess outer space with a part blown in the hull of the ship.
-
ceriux
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Post
by ceriux »
well, yeah, but wouldnt he need to code a scripted sequence for all of that? hmm ... could be interesting =)
-
goldenboy
- Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
-
Contact:
Post
by goldenboy »
It's *teleport, not space.
-
ceriux
- Posts: 2230
- Joined: Sat Sep 06, 2008 3:30 pm
- Location: Indiana, USA
Post
by ceriux »
lol either way, to have all of that destruction and have all of those guys die in specific ways would take scripted sequences.
-
r00k
- Posts: 1111
- Joined: Sat Nov 13, 2004 10:39 pm
Post
by r00k »
Hmm, are those player models IQM'd? They look contorted a bit...
-
goldenboy
- Posts: 924
- Joined: Fri Sep 05, 2008 11:04 pm
- Location: Kiel
-
Contact:
Post
by goldenboy »
nah, MDL. Doesn't make sense to use IQM there, they're only one frame.
-
revelator
- Posts: 2621
- Joined: Thu Jan 24, 2008 12:04 pm
- Location: inside tha debugger
Post
by revelator »
hmm reminds me a little of prey in the bar when they all get sucked up to the big mothership
allthough theres also elements of doom 3.
looks interresting
-
Team Xlink
- Posts: 368
- Joined: Thu Jun 25, 2009 4:45 am
- Location: Michigan
Post
by Team Xlink »
goldenboy wrote:
That looks amazing!
-
Yingchun
- Posts: 3
- Joined: Sat Aug 06, 2011 7:14 am
Post
by Yingchun »
I love coffee_move, the simplicity is grand, "they're essentially blind, so treat them like the blind, make handrails".
What am I working on?
I'm working full time testing cell phone games, it... pays the bills.