New Engine with Cel Shading!

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What do you think?

AWESOME!
4
40%
SUX!
2
20%
Eh.
4
40%
 
Total votes: 10

hondobondo
Posts: 207
Joined: Tue Sep 26, 2006 2:48 am
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New Engine with Cel Shading!

Post by hondobondo »

:D

http://www.moddb.com/mods/bondos-superd ... /downloads

This is the SDQuake Engine, but it doesn't default to the sdquake mod, just id1.

I was having problems with the other version, plus leilei mr-copyright-police (thanks leilei, seriously) said it violated various copyrights so I messed around with some qsg tuts and enhanced glquake and created version 0.92 of sdquake engine

colored lights
entities colored by dynamic lights
cel shading
smoke trails
LordHavoc's "dust"
gl glows

nothing terribly fancy, but it looks real good and is pretty stable. the earlier version doesn't have entity dynamic lighting, i'm not sure if that is quite what i want yet so i released both versions
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: New Engine with Cel Shading!

Post by leileilol »

hondobondo wrote: I was having problems with the other version, plus leilei mr-copyright-police (thanks leilei, seriously) said it violated various copyrights so I messed around with some qsg tuts and enhanced glquake and created version 0.92 of sdquake engine
taking that out of context, that was about:
- iirc, fmod dependency (license conflict here)
- Closed source (license conflict here)
- Thelma from Scooby Doo isn't gpl licensed. (license conflict here)
- lack of COPYING text file

So far that i've checked out, this new release has:
- Quake art for splash bmp (license conflict here)
- lack of COPYING text file
- the source isn't complete
- the source isn't in another castle/folder leaving a mess of source files on extraction
i should not be here
hondobondo
Posts: 207
Joined: Tue Sep 26, 2006 2:48 am
Contact:

Re: New Engine with Cel Shading!

Post by hondobondo »

leileilol wrote:
hondobondo wrote: I was having problems with the other version, plus leilei mr-copyright-police (thanks leilei, seriously) said it violated various copyrights so I messed around with some qsg tuts and enhanced glquake and created version 0.92 of sdquake engine
taking that out of context, that was about:
- iirc, fmod dependency (license conflict here)
- Closed source (license conflict here)
- Thelma from Scooby Doo isn't gpl licensed. (license conflict here)
- lack of COPYING text file

So far that i've checked out, this new release has:
- Quake art for splash bmp (license conflict here)
- lack of COPYING text file
- the source isn't complete
- the source isn't in another castle/folder leaving a mess of source files on extraction
you sure do whine a lot. the quake art was generated by me using quake resources. not sure it's a license conflict if i generated it. people post screenshots all the time without licensing issues. the quake source code text file? i guess i should include another copy of this ubiquitous file in another engine source archive, but i probably won't. last two: don't care
Dark$oul71
Posts: 58
Joined: Sat Dec 05, 2009 6:56 pm

Re: New Engine with Cel Shading!

Post by Dark$oul71 »

@hondobondo:
Thanks ! I´ll give this a try ! I like the cel shading look.
About copyright stuff:
Frankly, I would care too much... :twisted:
Baker
Posts: 3666
Joined: Tue Mar 14, 2006 5:15 am

Re: New Engine with Cel Shading!

Post by Baker »

leileilol wrote:- Thelma from Scooby Doo isn't gpl licensed. (license conflict here)
:lol:
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
Zylyx_
Posts: 111
Joined: Wed Dec 05, 2007 6:52 pm
Location: scotland, uk

Post by Zylyx_ »

The Mystery PartyVan is coming for your copy right infringing ass.
....noodle...
Dark$oul71
Posts: 58
Joined: Sat Dec 05, 2009 6:56 pm

Re: New Engine with Cel Shading!

Post by Dark$oul71 »

Hi hondobondo,
hondobondo wrote: colored lights
entities colored by dynamic lights
Is it possible that the celshading engine has problems with colored lightning ?

When I enable the "super cheat" (I think the model glows in blue light similar to quad damage) the arms and weapon model turn "dark".

Any ideas ?

Beside this: I like the celshading look !

-D$
hondobondo
Posts: 207
Joined: Tue Sep 26, 2006 2:48 am
Contact:

Re: New Engine with Cel Shading!

Post by hondobondo »

Dark$oul71 wrote:Hi hondobondo,
hondobondo wrote: colored lights
entities colored by dynamic lights
Is it possible that the celshading engine has problems with colored lightning ?

When I enable the "super cheat" (I think the model glows in blue light similar to quad damage) the arms and weapon model turn "dark".

Any ideas ?

Beside this: I like the celshading look !

-D$
for sure. use version 0.91 if you don't like that. dynamic entity lighting is broken right now, that's why i posted both of them
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