Anybody know how to make machinima in quakec?
Anybody know how to make machinima in quakec?
Basically, i want to make scripted machinima, similar to how Seal of Nehahra was made. I have no idea how to do it, but i'm assuming that it uses quakec. Anybody got any tutorials on how to do it, and can somebody show me what to do with the animating process?
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- Joined: Sat Nov 25, 2006 1:49 pm
There's no special trick. Just hard-code a monster to walk from here to here, hard-code another monster to do this or that, then edit the demo down using demo tools (none of which I can remember the name of). You could spend the next year programming a glorious machinima suite if you wanted, but if you have your movie script, it would be faster to just get 'er done hard-coded style.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.