Realms of Quake -- Help Wanted
Realms of Quake -- Help Wanted
I'm currently in need help with Realms of Quake. I have a lot of the programming done, and need help repopulating Quake.
If you don't know then here goes: Realms of Quake is a semi-mmorpg done completely in Quake. There are no new models/sounds/maps at all, though the scripting system will allow for addons of any kind with only a few lines. Almost everything in the game is scripted. Realms of Quake is basically taking Quake and turning it into a action RPG of massive proportions.
This scripting "language" is very easy to understand and use, even if you aren't a coder.
Looking for help in these areas:
:arrow: Scripter(s) - utilizing the ROQ scripting system, you pretty much make the game run and pull everything together. no coding experience is needed. A lot of things need scripted: items, monsters, quests, npcs, etc. All you need is a darkplaces friendly computer and a notepad-esque program.
:arrow: Ideas and Feedback - there's a lot of things that I don't think of and someone there to converse with to make things noticed by me to get things done right. you should preferably have a strong grasp on how mmorpg's work and play.
:arrow: QuakeC Programmer - I'm kind of wary about getting someone to help or even reprogram sections of the game, as I know I'm not the best coder. My code is probably highly unoptimized and would make a lot of more experienced coders cry. Though, I could also use someone to look over the code and help my optimize it or even teach me better ways to do things.
I'm almost always in #errormods on anynet if you IRC. Thank you and I hope to see you soon in the Realms of Quake.
If you don't know then here goes: Realms of Quake is a semi-mmorpg done completely in Quake. There are no new models/sounds/maps at all, though the scripting system will allow for addons of any kind with only a few lines. Almost everything in the game is scripted. Realms of Quake is basically taking Quake and turning it into a action RPG of massive proportions.
This scripting "language" is very easy to understand and use, even if you aren't a coder.
Looking for help in these areas:
:arrow: Scripter(s) - utilizing the ROQ scripting system, you pretty much make the game run and pull everything together. no coding experience is needed. A lot of things need scripted: items, monsters, quests, npcs, etc. All you need is a darkplaces friendly computer and a notepad-esque program.
:arrow: Ideas and Feedback - there's a lot of things that I don't think of and someone there to converse with to make things noticed by me to get things done right. you should preferably have a strong grasp on how mmorpg's work and play.
:arrow: QuakeC Programmer - I'm kind of wary about getting someone to help or even reprogram sections of the game, as I know I'm not the best coder. My code is probably highly unoptimized and would make a lot of more experienced coders cry. Though, I could also use someone to look over the code and help my optimize it or even teach me better ways to do things.
I'm almost always in #errormods on anynet if you IRC. Thank you and I hope to see you soon in the Realms of Quake.
-
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
Hey, I haven't been around a lot since I got a new job, but things are calming down a bit. I have previous experience testing games and programming experience... not much experience with QuakeC.
I am a huge RPG enthusiast and have played my fair share of MMOs to know what sucks and what doesn't. I can't do a huge deal of work, but testing and scripting events would be about right in terms of the level I can assist a project of this caliber. I am also a fairly above average writer and story teller, a huge HP Lovecraft fan, so something with Quake is right up my alley.
PM me, I don't usually use IRC but might pop in to see what is up in the next day or two.
I am a huge RPG enthusiast and have played my fair share of MMOs to know what sucks and what doesn't. I can't do a huge deal of work, but testing and scripting events would be about right in terms of the level I can assist a project of this caliber. I am also a fairly above average writer and story teller, a huge HP Lovecraft fan, so something with Quake is right up my alley.
PM me, I don't usually use IRC but might pop in to see what is up in the next day or two.
Shoot everything that moves. When it stops moving shoot it again just for good measure.
It sounds really awesome, Error.
I don't think I could help in any other way but maybe through questions and feedback, unfortunately. Is there a version of this mod available somewhere?
I don't think I could help in any other way but maybe through questions and feedback, unfortunately. Is there a version of this mod available somewhere?
Neurotic Conversions - New location: Update your bookmarks!
-
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
I've got a few things to show for the qexpo so far. no release though... so everyone knows
I've got coding assistance from Urre and modelling assistance from Chillo... this thing is really shaping up more and more every day.
any screenshots will be shown at the QExpo.
I've got coding assistance from Urre and modelling assistance from Chillo... this thing is really shaping up more and more every day.
any screenshots will be shown at the QExpo.
Last edited by Error on Sun Aug 03, 2008 7:39 pm, edited 1 time in total.
-
- Posts: 399
- Joined: Thu May 15, 2008 10:46 pm
- Location: its a secret
I'd love to help you on this, I've always dreamed about a Quake MMORPG since before that word became widespread
Even if nearly all my free time is being consumed by my Quake port to the Nintendo Wii, I'd really like to help. I'm very experienced in all of Quake's subsystems and still have a strong grasp of QuakeC, even after years without writing any QC code.
Even if nearly all my free time is being consumed by my Quake port to the Nintendo Wii, I'd really like to help. I'm very experienced in all of Quake's subsystems and still have a strong grasp of QuakeC, even after years without writing any QC code.