To my knowledge, DarkPlaces is the only engine that supports reading external entity files.
Is there another engine that does this as well? I don't expect there is a tutorial on this, so I'm looking for a less modified engine to study the code from (although I imagine reading .ent files is a straightforward process).
I'm looking at attempting to compile a Linux version of ProQuake and really when it comes to mods like CTF, the ability to support .ent instead of recompiling maps would be a great plus.
Adding .ent file support
ShoTro wrote:Why nevermind? What did you find for history's sake?Baker wrote:Nevermind
Yeah, what Spike saidSpike wrote:Probably that .ent files are supported in nearly all deathmatch-oriented quake engines, and that its fairly trivial to do.
.ent read from the .bsp or .ent from a textfile ... not a big difference.