Search found 368 matches

by Team Xlink
Wed Jan 05, 2011 12:53 am
Forum: General Programming
Topic: Simple 3D Rendering World
Replies: 3
Views: 2053

Simple 3D Rendering World

I'm trying to come up with a basic 3D rendering world, in a simple system that could be implemented in most languages that supports drawing something on screen. There would be a 3D grid, it would have X, Y, and Z cordinates. http://img59.imageshack.us/img59/5967/grida.png The program would read from...
by Team Xlink
Tue Jan 04, 2011 1:46 am
Forum: Artificial Intelligence
Topic: Life-Like AI vs Good AI
Replies: 27
Views: 26559

#2 - Maybe you can fool idiots (common riff-raff game players, average IQ in double digits) by upping hitpoints, but I don't make games with them in mind. (It was immediately apparent that Halo was being made precisely for this audience, though.) Also, enemies with lots of hitpoints are a lame cons...
by Team Xlink
Tue Jan 04, 2011 12:40 am
Forum: Engine Programming
Topic: DQuake PSP
Replies: 118
Views: 21534

Hey, Crow_bar, I know I'm a bit late to the party, but thank you for releasing the source, I like reading code from other coders, it gives me a new perspective on the way things are done. You have some awesome things in this engine, great work.
by Team Xlink
Fri Dec 24, 2010 5:48 pm
Forum: General Discussion
Topic: IRC
Replies: 9
Views: 1639

Yeah, people still use IRC.

I use KVIrc as my client, it works great.
by Team Xlink
Mon Dec 20, 2010 12:30 am
Forum: General Discussion
Topic: Favorite Version of Team Fortress
Replies: 41
Views: 7773

Re: Favorite Version of Team Fortress

[quote="Team Xlink"]Whats your favorite version of Team Fortress?

My favorite version of Team Fortress is AGR.
by Team Xlink
Tue Dec 14, 2010 12:40 pm
Forum: Engine Programming
Topic: New Age "Quake" Engines Specs
Replies: 45
Views: 12000

Baker wrote:Rather than comment on the SQLite thing. Why is it that every funky idea out there ends up being something Spike says is an #ifdef in FTEQW :lol:

[Yeah, it's MySQL but still ..]
I think its because FTEQW is a gold mine of hidden features.
by Team Xlink
Mon Dec 13, 2010 2:31 pm
Forum: Engine Programming
Topic: New Age "Quake" Engines Specs
Replies: 45
Views: 12000

2: clarification: my code requires a modified trigger_changelevel. 6: recommendation: setattachment. 7: concern: file access is not always desirable... be very cautious about this. 10: complaint: ezquake's console is like a christmas tree in march. Tacky, without even being festive. A regular user ...
by Team Xlink
Mon Dec 13, 2010 1:48 pm
Forum: Engine Programming
Topic: New Age "Quake" Engines Specs
Replies: 45
Views: 12000

I agree with you, Baker, this seems like the QSB standard idea as well.
by Team Xlink
Wed Dec 08, 2010 8:31 pm
Forum: Programming Tutorials
Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
Replies: 38
Views: 30270

Re: Thanks

UrbanKid wrote:thanks that helped me alot!
thanks for the help!
No problem.
by Team Xlink
Tue Dec 07, 2010 1:47 pm
Forum: Programming Tutorials
Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
Replies: 38
Views: 30270

Re: -------------

According to this, Curtis@Curtis-PC /cygwin/e/pdquake make -f MakePHAT make: MakePHAT: No such file or directory make: *** No rule to make target 'MakePHAT'. Stop. The file doesn't exist or your in the wrong directory, in the terminal type "ls" and look through the list of files it display...
by Team Xlink
Mon Nov 22, 2010 8:21 pm
Forum: Gameplay & Design
Topic: Deathmatch + Cooperative = Uncooperative/Competitive
Replies: 13
Views: 12919

I like this idea. Like everyone else said, placing emphasis on killing other players would turn it into a deathmatch, but if there was no way to slow the players down it would be a race, which can also ruin it if your so far behind. The idea that killing other players would give a negative penalty w...
by Team Xlink
Sun Nov 14, 2010 11:22 pm
Forum: Engine Programming
Topic: Speech to text Recognition Quake
Replies: 7
Views: 1697

Speech to text Recognition Quake

Has anyone ever attempted a speech to text recognition implementation in Quake?

It would make communicating with people easier, especially when your on ventrillo with part of your team, whatever you say would get sent into text as well.
by Team Xlink
Tue Nov 02, 2010 11:04 pm
Forum: Artificial Intelligence
Topic: Opinions on the Tutor Bot?
Replies: 1
Views: 7142

Its very easy to learn from, and the tutorials are awesome!

Its really fun, messing with AI!

For multi-player, its not hard enough to compete against, even on inferior controls, "PSP" it was too easy.

It performs well enough.

Give it a go!
by Team Xlink
Mon Sep 13, 2010 11:00 pm
Forum: Programming Tutorials
Topic: [Tutorial PSP/PC] - DP_SV_NODRAWTOCLIENT & DP_SV_DRAWONL
Replies: 13
Views: 14923

Yeah it worked!

The lack of other confirmation had me worried that I missed something in the tutorial, because I attempted to implement it in an engine that wasn't standard and it worked, so I tutorialized it from the engine I implemented it in.
by Team Xlink
Mon Sep 13, 2010 10:23 pm
Forum: QuakeC Programming
Topic: Adjust model scale in-game
Replies: 6
Views: 1284

Mexicouger wrote:I think it would be awesome If PSP Quake had Something like this.
An engine wise implementation is possible with this tutorial:

[ur=http://www.telefragged.com/thefatal/q_t ... caling.txt] Quake Model Scaling Tutorial[/url]