Search found 111 matches

by Zylyx_
Fri Jun 18, 2010 10:54 pm
Forum: Engine Programming
Topic: Standards for 2D transforming
Replies: 4
Views: 1422

If you do really want to get your hands dirty, my personal recommendation:

http://www.amazon.co.uk/Essential-Mathe ... 627&sr=1-1
by Zylyx_
Fri Jun 18, 2010 10:52 pm
Forum: Engine Programming
Topic: Standards for 2D transforming
Replies: 4
Views: 1422

Everything is done 3D, even things that seem to be 2D transformations they are done in 3D. There is no point in writing a matrix library/interface, since there are so many well written and free to use ones out there. Also, unless you know exactly what you are doing, chances are you are gonna end up ...
by Zylyx_
Fri Jun 18, 2010 12:49 pm
Forum: General Discussion
Topic: New Engine with Cel Shading!
Replies: 7
Views: 2260

The Mystery PartyVan is coming for your copy right infringing ass.
by Zylyx_
Wed May 26, 2010 11:20 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6127650

@DrShadowBorg: Your MG looks like it was inspired by the marine MG from Natural Selection. Which is a good thing :).

Anyways, all this shader stuff looks totally rad. I'm still pushing my way through the OpenGL orange book at the moment, but I'll hopefully post some shaders up here soon!
by Zylyx_
Tue May 25, 2010 11:08 am
Forum: OpenGL Programming
Topic: GLSL noob problem...
Replies: 16
Views: 10540

Cool, I'll keep that in mind. From what I know is that you cant render scene elements using the FFP and GLSL at the same time, but they have to change between them every frame. Anyways, I plan on using shaders pretty much 100% from now on.
by Zylyx_
Mon May 24, 2010 12:25 pm
Forum: OpenGL Programming
Topic: GLSL noob problem...
Replies: 16
Views: 10540

Solved: http://api.ning.com/files/M06HFbA*YNhMnDWY92PVtoFlUyQE4xGjW6K1l18Qftf*lyQuBpgRe2lXL1gkl0PeQuhmApwyMEzalzpPEX6IY8VzSapRBgsk/tmp.jpg I cant believe how much crap I had to go through to get this working. I'm using the provided game framework (not mine, but my lecturers), which we will have to u...
by Zylyx_
Fri May 21, 2010 9:39 pm
Forum: OpenGL Programming
Topic: GLSL noob problem...
Replies: 16
Views: 10540

Thanx for the ongoing help. I'm away from my PC till monday, but when I get back, I'll update you on my progress asap! Many Thanx!
by Zylyx_
Tue May 18, 2010 8:02 pm
Forum: OpenGL Programming
Topic: GLSL noob problem...
Replies: 16
Views: 10540

Update: That's the first thing I do whenever I start a new project...my project has been using the muli-byte character set all this time, lol. Anyways, I even installed VS2005 a few minutes ago, and I STILL GET THE SAME PROBLEM!!!!!!!!! ARGHHHHHHH!!!!! However, on a more positive note, I did get a v...
by Zylyx_
Tue May 18, 2010 5:44 pm
Forum: OpenGL Programming
Topic: GLSL noob problem...
Replies: 16
Views: 10540

Yup, MSVC2008 might well be the culprit. I made a very simple test application just to see if my assignment of glCreateShader() to a GLenum variable would cause the same access violation run time error, and it did. //system includes #include <gl\glew.h> #include <gl\gl.h> #include <gl\glut.h> #inclu...
by Zylyx_
Tue May 18, 2010 5:32 pm
Forum: OpenGL Programming
Topic: GLSL noob problem...
Replies: 16
Views: 10540

One big factor that might be the root of the problem is that I'm using Visual Studio 2008...
by Zylyx_
Tue May 18, 2010 5:31 pm
Forum: OpenGL Programming
Topic: GLSL noob problem...
Replies: 16
Views: 10540

NO luck. I resorted to using my graphic programming lecturer's code, but i still get the same error. Here is all of his code (and it does work, because we have to use it for coursework next semester): GLSLshader.h #ifndef _GLSLSHADER_H #define _GLSLSHADER_H #include <GL/glew.h> #include <string> cla...
by Zylyx_
Mon May 17, 2010 7:02 pm
Forum: OpenGL Programming
Topic: GLSL noob problem...
Replies: 16
Views: 10540

Yeah, i tried that, but I still get the same problem. Here is what I added to the constructor: //default constructor, get the shaders SHMAN(const GLchar * vertShader, const GLchar * fragShader) { vertShaderSrc = (GLchar*) malloc(sizeof(vertShader)); memcpy(&vertShaderSrc, &vertShader, *vertS...
by Zylyx_
Mon May 17, 2010 5:06 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6127650

@ Jim: I've been seeing your awsome work on here for almost 2 years, but when can we play this awsome game?!!!
by Zylyx_
Mon May 17, 2010 5:01 pm
Forum: OpenGL Programming
Topic: GLSL noob problem...
Replies: 16
Views: 10540

GLSL noob problem...

Hi all! Well, my journey into OpenGL is progressing. I've made a few projects using the FFP functionality from standard OpenGL 1.1 specification implementation. Now i'm moving onto using OpenGL 2.0 and GLSL. I'm using GLEW and GLUT to test a basic shader manager class. However, I'm getting an access...
by Zylyx_
Fri Jan 22, 2010 11:41 am
Forum: Engine Programming
Topic: FTEQW: Porting 32-bit color software renderer?
Replies: 21
Views: 6633

I love software rendering, 256x2566 textures, no filtering, and low poly models (500-700 triangles). It's that lovely vintage look, thats really missing fromm all these HDR, over-bloomed, normal/parallax-mapped, texture-filtered games that are out these days. Software rendering to me is like pixel a...