If you do really want to get your hands dirty, my personal recommendation:
http://www.amazon.co.uk/Essential-Mathe ... 627&sr=1-1
Search found 111 matches
- Fri Jun 18, 2010 10:54 pm
- Forum: Engine Programming
- Topic: Standards for 2D transforming
- Replies: 4
- Views: 1422
- Fri Jun 18, 2010 10:52 pm
- Forum: Engine Programming
- Topic: Standards for 2D transforming
- Replies: 4
- Views: 1422
Everything is done 3D, even things that seem to be 2D transformations they are done in 3D. There is no point in writing a matrix library/interface, since there are so many well written and free to use ones out there. Also, unless you know exactly what you are doing, chances are you are gonna end up ...
- Fri Jun 18, 2010 12:49 pm
- Forum: General Discussion
- Topic: New Engine with Cel Shading!
- Replies: 7
- Views: 2260
- Wed May 26, 2010 11:20 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127650
- Tue May 25, 2010 11:08 am
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 10540
- Mon May 24, 2010 12:25 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 10540
Solved: http://api.ning.com/files/M06HFbA*YNhMnDWY92PVtoFlUyQE4xGjW6K1l18Qftf*lyQuBpgRe2lXL1gkl0PeQuhmApwyMEzalzpPEX6IY8VzSapRBgsk/tmp.jpg I cant believe how much crap I had to go through to get this working. I'm using the provided game framework (not mine, but my lecturers), which we will have to u...
- Fri May 21, 2010 9:39 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 10540
- Tue May 18, 2010 8:02 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 10540
Update: That's the first thing I do whenever I start a new project...my project has been using the muli-byte character set all this time, lol. Anyways, I even installed VS2005 a few minutes ago, and I STILL GET THE SAME PROBLEM!!!!!!!!! ARGHHHHHHH!!!!! However, on a more positive note, I did get a v...
- Tue May 18, 2010 5:44 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 10540
Yup, MSVC2008 might well be the culprit. I made a very simple test application just to see if my assignment of glCreateShader() to a GLenum variable would cause the same access violation run time error, and it did. //system includes #include <gl\glew.h> #include <gl\gl.h> #include <gl\glut.h> #inclu...
- Tue May 18, 2010 5:32 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 10540
- Tue May 18, 2010 5:31 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 10540
NO luck. I resorted to using my graphic programming lecturer's code, but i still get the same error. Here is all of his code (and it does work, because we have to use it for coursework next semester): GLSLshader.h #ifndef _GLSLSHADER_H #define _GLSLSHADER_H #include <GL/glew.h> #include <string> cla...
- Mon May 17, 2010 7:02 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 10540
- Mon May 17, 2010 5:06 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127650
- Mon May 17, 2010 5:01 pm
- Forum: OpenGL Programming
- Topic: GLSL noob problem...
- Replies: 16
- Views: 10540
GLSL noob problem...
Hi all! Well, my journey into OpenGL is progressing. I've made a few projects using the FFP functionality from standard OpenGL 1.1 specification implementation. Now i'm moving onto using OpenGL 2.0 and GLSL. I'm using GLEW and GLUT to test a basic shader manager class. However, I'm getting an access...
- Fri Jan 22, 2010 11:41 am
- Forum: Engine Programming
- Topic: FTEQW: Porting 32-bit color software renderer?
- Replies: 21
- Views: 6633
I love software rendering, 256x2566 textures, no filtering, and low poly models (500-700 triangles). It's that lovely vintage look, thats really missing fromm all these HDR, over-bloomed, normal/parallax-mapped, texture-filtered games that are out these days. Software rendering to me is like pixel a...