Search found 70 matches
- Tue Mar 22, 2011 7:59 am
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 3504
- Tue Mar 22, 2011 12:21 am
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 3504
- Mon Mar 21, 2011 11:44 pm
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 3504
http://www.inside3d.com/showtutorial.php?id=60 This tut adds in another weapon using: IT_SNIPER = 17; I did try this just with my IT_CLIGHTNING. It also fixes the error. However, would this cause any errors or crashes - more based upon the engines. I wouldn't want to go this simple route of adding t...
- Mon Mar 21, 2011 9:11 pm
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 3504
- Mon Mar 21, 2011 7:45 pm
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 3504
// items float IT_AXE = 2048; // 1 float IT_SHOTGUN = 1; float IT_SUPER_SHOTGUN = 2; float IT_NAILGUN = 4; float IT_SUPER_NAILGUN = 8; float IT_GRENADE_LAUNCHER = 16; float IT_ROCKET_LAUNCHER = 32; float IT_LIGHTNING = 64; // 8 float IT_SHELLS = 128; float IT_NAILS = 256; float IT_ROCKETS = 512; fl...
- Mon Mar 21, 2011 5:46 pm
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 3504
Confusing error
Ok did a Chainlightning gun. Works upon pickup fine. I currently have it only selectable via Impulse 64 (not in scroll weapon commands) as I am doing other things first. My issue though is the cheat command - impulse 9. I added the IT_CLIGHTNING. void() CheatCommand = { if (deathmatch || coop) retur...
- Tue Mar 15, 2011 4:23 pm
- Forum: QuakeC Programming
- Topic: Mission Pack 2 Animation fix?
- Replies: 6
- Views: 1252
http://www.quaketastic.com/upload/files/misc/ooppee-fixed-DoE-PlasmaLauncher-V2.zip Got it running all now. So it as the projectile not moving fix (when used in Darkplaces) and now the Plasmagun animates upon firing which actually looks a lot better than sitting idle (and allows modders to make a an...
- Tue Mar 15, 2011 4:19 pm
- Forum: General Discussion
- Topic: Prey 2
- Replies: 13
- Views: 3623
- Mon Mar 14, 2011 7:18 pm
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 3852
- Mon Mar 14, 2011 8:55 am
- Forum: QuakeC Programming
- Topic: Mission Pack 2 Animation fix?
- Replies: 6
- Views: 1252
Indeed found the part, but now whenever I touch it - the firing goes to the Lightning guns speed lmao (animation works though). //============================================================================ void() W_FirePlasma; void() player_light1 =[$light1, player_light2 ] { self.effects = self.ef...
- Mon Mar 14, 2011 1:00 am
- Forum: QuakeC Programming
- Topic: Mission Pack 2 Animation fix?
- Replies: 6
- Views: 1252
- Mon Mar 14, 2011 12:35 am
- Forum: QuakeC Programming
- Topic: Mission Pack 2 Animation fix?
- Replies: 6
- Views: 1252
Mission Pack 2 Animation fix?
http://quakeone.com/forums/quake-mod-releases/finished-works/6246-mp2-fix-darkplaces-plasma-launcher-not-firing-properly.html I did this QC edit which fixed the issue of the Plasmagun NOT working in Darkplaces. However a annoyance that has happened since Day 1 for me regardless of engine. The Plasma...
- Mon Mar 14, 2011 12:10 am
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 3852
Ah any chance you could email it to me - just so I dont have to bomb-bard any further questions I may have? ooppee@hotmail.com
- Sat Mar 12, 2011 11:03 pm
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 3852
- Mon Feb 28, 2011 1:56 am
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 3852