Search found 137 matches
- Thu Dec 01, 2011 10:20 pm
- Forum: General Discussion
- Topic: (megatf-related) Amnesia's megatf site has moved
- Replies: 0
- Views: 3063
(megatf-related) Amnesia's megatf site has moved
I know there are a few of you here who play mtf coop and use the files on my site, so I just wanted to update people that amnesiagames.com is no longer the DNS for my quake/misc files depot. Instead, all the releases & source codes are now at http://avirox.tfgames.org/. The same files are still ...
- Thu Nov 03, 2011 9:16 pm
- Forum: CSQC Programming
- Topic: Tutorial: CSQC GUI Menus
- Replies: 49
- Views: 135074
Re: Tutorial: CSQC GUI Menus
Hi guys, just a quick update about DP support.
While the zip posted in this thread does contain DP support, please be aware that I have found a performance leak in the old code. If you are trying to use CSQC GUI with DarkPlaces, please change the following code under CSQC_UpdateView():
#ifdef ...
While the zip posted in this thread does contain DP support, please be aware that I have found a performance leak in the old code. If you are trying to use CSQC GUI with DarkPlaces, please change the following code under CSQC_UpdateView():
#ifdef ...
- Thu Aug 18, 2011 6:55 pm
- Forum: General Discussion
- Topic: so this seems pretty cool.
- Replies: 16
- Views: 6287
- Thu Aug 11, 2011 10:14 pm
- Forum: General Discussion
- Topic: CSQC Standards: Lets bridge the Great Divide
- Replies: 9
- Views: 3637
CSQC Standards: Lets bridge the Great Divide
Hi everyone,
As a quake modder, I was thrilled as to learn a few years back that popular quake engines would finally get a client-side counterpart to the server-based game VM (progs.dat). Client-Side QuakeC (CSQC) has become the sine qua non of modern quake total conversions such as Nexuiz and ...
As a quake modder, I was thrilled as to learn a few years back that popular quake engines would finally get a client-side counterpart to the server-based game VM (progs.dat). Client-Side QuakeC (CSQC) has become the sine qua non of modern quake total conversions such as Nexuiz and ...
- Tue Jun 21, 2011 8:06 pm
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 14527
- Mon Jun 20, 2011 5:26 pm
- Forum: General Discussion
- Topic: One Must Quake (OMF2097 Remake)
- Replies: 9
- Views: 6224
The OMF QExpo booth is live!
There's not much to see yet, but take a look if your interest is piqued
There's not much to see yet, but take a look if your interest is piqued
- Sun May 15, 2011 2:22 pm
- Forum: General Discussion
- Topic: One Must Quake (OMF2097 Remake)
- Replies: 9
- Views: 6224
- Mon Feb 07, 2011 4:28 am
- Forum: General Programming
- Topic: psps quake and pc quake
- Replies: 4
- Views: 3253
- Sun Jan 23, 2011 9:46 pm
- Forum: General Discussion
- Topic: Adios monster_amigos
- Replies: 15
- Views: 6840
- Mon Jan 10, 2011 1:11 pm
- Forum: CSQC Programming
- Topic: Tutorial: CSQC GUI Menus
- Replies: 49
- Views: 135074
- Tue Jan 04, 2011 7:30 pm
- Forum: QuakeC Programming
- Topic: Inventory middleware stuffs
- Replies: 21
- Views: 16020
My CSQC GUI project supports diablo-style inventory systems like so:

Although I haven't done much to make it compatible with SSQC. Shouldn't be too hard.

Although I haven't done much to make it compatible with SSQC. Shouldn't be too hard.
- Fri Dec 31, 2010 5:53 pm
- Forum: General Discussion
- Topic: Forums for Avirox's (Xavier) tastyspleen MegaTF Coop
- Replies: 7
- Views: 3230
- Thu Dec 23, 2010 11:49 pm
- Forum: General Discussion
- Topic: One Must Quake (OMF2097 Remake)
- Replies: 9
- Views: 6224
- Sun Nov 28, 2010 5:41 am
- Forum: QuakeC Programming
- Topic: Displaying a server list in MenuQC/CSQC
- Replies: 7
- Views: 2574
- Tue Nov 09, 2010 2:27 am
- Forum: Engine Programming
- Topic: ProQuake 4.70 PSP Build
- Replies: 263
- Views: 77444