One Must Quake (OMF2097 Remake)

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avirox
Posts: 137
Joined: Wed Aug 16, 2006 3:25 pm

One Must Quake (OMF2097 Remake)

Post by avirox »

Before this little blurb begins, no the project will not be called One Must Quake (just thought it might be a somewhat witty, albeit pathetically so, post title..)

Recently I've gotten the itch to create a fighting game for quake while at the same time making practical use of my CSQC GUI platform. One Must Fall 2097 (OMF) has always held a fond place in my early memories of fighting games, certainly up there with Mortal Kombat and SSF2. Though the game is still playable via DOSBOX, the speed is often variable and it lacks viable online multiplayer.

In a nutshell, I want to recreate OMF for DP/FTE with at least the multiplayer aspect and some modern enhancements such as per-server leaderboards and static rankings similar to SSF4. It will also be a showcase for CSQC, as dynamic health/stamina bars, in-game messages, GUI character menus, and various effects will be utilized.

I'd like to know who would be interested in creating an old-school style remake of OMF with me? I'm not talking Battlegrounds 3D movement, I mean 2D fighting with 3D models and enhancements. While it wouldn't be the most complex project, it would still tread on some new territory for a QC mod. The name and other aspects will obviously need to be changed for various legal reasons, but I still think something fun and intuitive can be built upon the original OMF idea.

Image
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

I did a jaguar model once...

Image

I'd recommend not using OMF stuff and going original, and making a very modular 3d mugen-type thing. I've always wanted Ren to do one but his time is lacking.
i should not be here
r00k
Posts: 1111
Joined: Sat Nov 13, 2004 10:39 pm

Post by r00k »

Didnt they release the source or was it just they released the game itself via freeware? I did see a post y2k of this game also.

Either way I played this game alot, well the shareware version :D

I think a fixed camera, POV playing on a simple arena would be very cool. Collision issues would be something unique though....
xaGe
Posts: 465
Joined: Wed Mar 01, 2006 8:29 am
Location: Upstate, New York
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Post by xaGe »

..Nice idea avirox. :)
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Post by SusanMDK »

I think I'll wrap a chain around your neck till you finish this :D

Oh and nice Jaguar model there!
zbang!
avirox
Posts: 137
Joined: Wed Aug 16, 2006 3:25 pm

Post by avirox »

So I'm still interested in doing this.. just got no mappers/modelers :( Anyone want to help me with this? I'll do all the coding if need be :p
MasterSplinter
Posts: 54
Joined: Tue Dec 07, 2010 8:00 pm

Re: One Must Quake (OMF2097 Remake)

Post by MasterSplinter »

Image


WOW. I remember this.
avirox
Posts: 137
Joined: Wed Aug 16, 2006 3:25 pm

Post by avirox »

It begins! I need to find some modelers so I can get some proper testing done. Anyone interested? (you can use the model format of your choice, so long as it's supported in FTE and Darkplaces)
avirox
Posts: 137
Joined: Wed Aug 16, 2006 3:25 pm

Post by avirox »

The OMF QExpo booth is live!

There's not much to see yet, but take a look if your interest is piqued
daemonicky
Posts: 185
Joined: Wed Apr 13, 2011 1:34 pm

Post by daemonicky »

Are the characters based on N http://www.google.com/search?q=n+game&tbm=vid :?:
Think, touch, movetype, solid, traceline ...
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