Pretty water!
FIX: Added new shader parameter to make the pack work again.
Here goes
I also made a small version of the pack, which only distorts the water and adds a color tint on it, rather than using a texture. In a way this even looks better, but it's up to you and your taste/bandwidth
Small version
Note: the packs don't mix well! Don't have them in the same folder.
Enjoy!
Here goes
I also made a small version of the pack, which only distorts the water and adds a color tint on it, rather than using a texture. In a way this even looks better, but it's up to you and your taste/bandwidth
Small version
Note: the packs don't mix well! Don't have them in the same folder.
Enjoy!
I was once a Quake modder
Thanks for updating it.
Interesting looking... Not sure how I feel about the one with the new texture... The slimmer one... Everything looks to be the same liquid. I see no difference between water, muddy water, and slime. With rtlights enabled, I can spot the slime apart from the others as romi loved to put the green lighting around it... but theres so little of the original texture left, it is merely my map knowledge which tells me what is what.
Definitely cool looking, but I'd like things to be a bit more defined by their substance. I'm not asking for a new version, but perhaps which console commands were involved with that aspect?
Interesting looking... Not sure how I feel about the one with the new texture... The slimmer one... Everything looks to be the same liquid. I see no difference between water, muddy water, and slime. With rtlights enabled, I can spot the slime apart from the others as romi loved to put the green lighting around it... but theres so little of the original texture left, it is merely my map knowledge which tells me what is what.
Definitely cool looking, but I'd like things to be a bit more defined by their substance. I'm not asking for a new version, but perhaps which console commands were involved with that aspect?
I'd really like to do something with more variety between the different types of water, yeah. It feels to me like this release doesn't look as good as the original one, guess I didn't tweak things as much. Spent so many hours trying to figure out something that worked for the slim release, and it didn't end up as good as I hoped anyway, so meh. DarkPlaces doesn't seem to support any form of shader command for coloring textures. Electro suggested rgbGen with a vector value, but no luck there. In that case it would've looked very much like the full release, since it's actually just a bunch of recolors of the same texture.
EDIT: Also, I'm dissatisfied with the new fresnel values, water shouldn't be that reflective.
EDIT: Also, I'm dissatisfied with the new fresnel values, water shouldn't be that reflective.
I was once a Quake modder
Black borders
So, I'm using this water modification, but I don't like the black margins it creates while warping.
Is there a fix for that?
And, while I'm here, is there a way to make water splashes when intersecting a solid brush?
Is there a fix for that?
And, while I'm here, is there a way to make water splashes when intersecting a solid brush?
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Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
Re: Black borders
Fixing the black margins is on my todo list but at a low priority (basically the normalmap needs to fade out near walls so that it doesn't distort at the edges).Chip wrote:So, I'm using this water modification, but I don't like the black margins it creates while warping.
Is there a fix for that?
And, while I'm here, is there a way to make water splashes when intersecting a solid brush?
No idea on the splashes.
Thanks
QuakeWiki
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Roo Holidays
Fear not the dark, but what the dark hides.
getButterfly - WordPress Support Services
Roo Holidays
Fear not the dark, but what the dark hides.
Hi
I've made a modification to Pretty Water by Urre (I hope he won't be angry).
I've changed some parameters and alpha in some textures, so now water is a bit bluer, muddy water is brown, and slime is green.
http://www.speedyshare.com/724653552.html
Enjoy
P.S.
Does anybody know where I can find a mod whitch changes fire and a light version of DarkPlaces Mod (normal Quake with things like better fire, flashlight, shell casing)?
I've made a modification to Pretty Water by Urre (I hope he won't be angry).
I've changed some parameters and alpha in some textures, so now water is a bit bluer, muddy water is brown, and slime is green.
http://www.speedyshare.com/724653552.html
Enjoy
P.S.
Does anybody know where I can find a mod whitch changes fire and a light version of DarkPlaces Mod (normal Quake with things like better fire, flashlight, shell casing)?
Looking nice.
It's debatable though whether or not certain liquid textures should be so reflective - Quake water is supposed to be quite murky, after all!
What I would do is something like add a reflectiveness variable to the shader and modulate the reflection by that.
It's debatable though whether or not certain liquid textures should be so reflective - Quake water is supposed to be quite murky, after all!
What I would do is something like add a reflectiveness variable to the shader and modulate the reflection by that.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
Reflectiveness for every texture can be different and this parameter is easy to change.
I've made couple changes:
- muddy water - murkier and less reflective
- slime - murkier (I haven't touched reflective parameter, but slime is less reflective nonetheless)
Screenshots on a left side are newer.
I'll upload file later, beacuse I'm going to change normal water.
I've made couple changes:
- muddy water - murkier and less reflective
- slime - murkier (I haven't touched reflective parameter, but slime is less reflective nonetheless)
Screenshots on a left side are newer.
I'll upload file later, beacuse I'm going to change normal water.
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