Speed Project idea.
Speed Project idea.
so, this was mentioned in #qc about a week ago.... and I think it's a really good idea.
I'd need help organizing such an event...
We'd need 2-3 teams of:
:arrow: 1 coder
:arrow: 1 modeller
:arrow: 1 mapper
Anyone interested?
You'd have a week (possibly 2) to make a mod, complete with code from scratch, models, and a playable map at least.
There would be restrictions on the coding, models, and maps.
just tossing an idea out there.
I'd need help organizing such an event...
We'd need 2-3 teams of:
:arrow: 1 coder
:arrow: 1 modeller
:arrow: 1 mapper
Anyone interested?
You'd have a week (possibly 2) to make a mod, complete with code from scratch, models, and a playable map at least.
There would be restrictions on the coding, models, and maps.
just tossing an idea out there.
Yeah, I had mentioned the idea of combining speedmodding and speedmapping (SpeedMopping?) - where a mapper and a coder would get together for a speed event and produce something interesting. Adding a modeller would make it a slight bit more complicated, perhaps hard to pull off. I dunno. I'd be willing to map for something like this if it happened though.
/me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme
/me nabs FrikaC for my partner, as long as he can come up with an idea that fits the theme
-
- Posts: 129
- Joined: Sun Jun 05, 2005 9:59 pm
Sounds like a good idea to me! It'd be a good way to get junior programmers up to speed and maybe, just maybe, get the attention of some grisled old mappers for a week or so!
Teams might have to be forced to a certain degree, to ensure a good mix of skill levels across the board. At the very least, each team ought to have a veteran to guide them through the process.
Teams might have to be forced to a certain degree, to ensure a good mix of skill levels across the board. At the very least, each team ought to have a veteran to guide them through the process.
-
- InsideQC Staff
- Posts: 1120
- Joined: Sat Oct 16, 2004 3:34 pm
I think the theme could be a bit more flexible... or interesting if you know a map will be involved as well. It could be creating a gameplay environment or similar.
*hopes the mappers are up for this, because, you know, mappers making maps and coders coding code to inhabit it... thats the old school way of Quake content creation!*
*hopes the mappers are up for this, because, you know, mappers making maps and coders coding code to inhabit it... thats the old school way of Quake content creation!*