DOH! Yes, thank youqbism wrote:You mean http://avirox.amnesiagames.com/FTE/csqc_gui_10.zip ?
Tutorial: CSQC GUI Menus
Thanks for the tute, it inspired me to try csqc! I'm a big cut-and-paster from way back.
Source compiled w/o error. Looks like #DEFINE CSQC 1 should be uncommented in first line of system.qc
I bound "testmenu" to a key and the menu popped up, but was not able to mouse-over. I'll reread that part of your tute. Do I need to change anything in main qc for mouse?
Source compiled w/o error. Looks like #DEFINE CSQC 1 should be uncommented in first line of system.qc
I bound "testmenu" to a key and the menu popped up, but was not able to mouse-over. I'll reread that part of your tute. Do I need to change anything in main qc for mouse?
Nice tutorial and example mod.
This was added to RemakeQuake as a start, to experiment with csqc in our mod. I intend to eventually have a graphic inventory (we're using a centerprint right now) and similar stuff. Also rockets emitting sound (like in Quake 2) and more stuff like that.
I can also confirm that the whole thing works in software mode in FTE, and on Linux to boot.
If you get a problem with disappearing text in software, PM me for a conchars.lmp or hope that it'll get fixed in FTE.
The final bug I'm encountering is the same as qbism, I see the X cursor and an off-center menu, and can't click the buttons.
At smaller resolutions than 640x480, the whole text is even more off-center and scaled to really tiny size. O_o
(so what, I have a slow machine!)
Anyway, kudos to Spike for csqc and to avirox for the tutorial that finally made me try it.
This was added to RemakeQuake as a start, to experiment with csqc in our mod. I intend to eventually have a graphic inventory (we're using a centerprint right now) and similar stuff. Also rockets emitting sound (like in Quake 2) and more stuff like that.
I can also confirm that the whole thing works in software mode in FTE, and on Linux to boot.
If you get a problem with disappearing text in software, PM me for a conchars.lmp or hope that it'll get fixed in FTE.
The final bug I'm encountering is the same as qbism, I see the X cursor and an off-center menu, and can't click the buttons.
At smaller resolutions than 640x480, the whole text is even more off-center and scaled to really tiny size. O_o
(so what, I have a slow machine!)
Anyway, kudos to Spike for csqc and to avirox for the tutorial that finally made me try it.
Okay I uploaded a new clean CSQC GUI. In this version, the menu should now be centered. Also there are some new features like keyboard support and dragging. Check out the readme for more info.
If you want to add these features to your mod, use winmerge or a similar program to merge the diffs from csqc_gui_10.zip (there aren't too many, don't worry).
http://avirox.amnesiagames.com/FTE/csqc_gui_11.zip
Enjoy
If you want to add these features to your mod, use winmerge or a similar program to merge the diffs from csqc_gui_10.zip (there aren't too many, don't worry).
http://avirox.amnesiagames.com/FTE/csqc_gui_11.zip
Enjoy
Only as hard as following the tutorial on page 1 ^^
Actually, I don't think prydon (at least not the released form of it) has any CSQC, in which case all you'd really need to do is use the source code that I posted on the previous page. If you need to run it on DP, I can post an updated source with DP support in it as well.
Actually, I don't think prydon (at least not the released form of it) has any CSQC, in which case all you'd really need to do is use the source code that I posted on the previous page. If you need to run it on DP, I can post an updated source with DP support in it as well.