i'm trying to do something very strange, at least for me
i found this mod somewhere in my quake folder: Quake to Wolf, which uses wolf3d sprites in the quake engine. i got them converted to the correct palette, but they're upside down. also, they're very small. i know darkplaces can resize them in game, but how do i flip them over. fimg can flip them, but it removes the alpha channel (or whatever it is that removes the sprite background in game)
not *exactly* QC
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- Posts: 207
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Re: not *exactly* QC
nevermind
closed fimg, loaded it up again and the sprite was upside down. so i flipped it. this is so cool
closed fimg, loaded it up again and the sprite was upside down. so i flipped it. this is so cool
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Re: not *exactly* QC
this is a problem. i can flip this sprite in fimg but the first frame stays upside down. if i export the first frame then flip it then import it, its still upside down. if i flip the first frame, then flip it, then reopen it, its still upside down. huh
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Re: not *exactly* QC
its fixed i guess
sprites amirite?
also new version with everything is up
http://www.moddb.com/mods/bondos-superd ... al-edition
get the patch
http://www.moddb.com/mods/bondos-superd ... an-edition
sprites amirite?
also new version with everything is up
http://www.moddb.com/mods/bondos-superd ... al-edition
get the patch
http://www.moddb.com/mods/bondos-superd ... an-edition
Re: not *exactly* QC
I'll check it out asap
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Re: not *exactly* QC
awesomeceriux wrote:I'll check it out asap