Basic animation blending in csqc and darkplaces

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Nahuel
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Location: mar del plata

Basic animation blending in csqc and darkplaces

Post by Nahuel »

Weel, i get it :) Thanks Spike for your suggestions and code. The csqc animation blending is possible. It´s not so impressive in my mod (my models are very bad :D) But you can look the animation blending in this video.
http://www.youtube.com/watch?v=MNze4KFYUKQ
1- first animation
2- second animation
3 - first and second animation mixed .
I will investigate in csqc to obtain best results in another areas. this is a simple animation blending for a fake rocket :) The csqc also have the hud and cameras stuff :lol:
Enjoy, and read the code :)
http://www.mediafire.com/?clnbv3e3ixkppb3
hi, I am nahuel, I love quake and qc.
Spike
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Re: Basic animation blending in csqc and darkplaces

Post by Spike »

thats almost cute. :s
toneddu2000
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Re: Basic animation blending in csqc and darkplaces

Post by toneddu2000 »

Great idea Nahuel, keep up the good work!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
toneddu2000
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Re: Basic animation blending in csqc and darkplaces

Post by toneddu2000 »

How do you create the model Nahuel?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Nahuel
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Re: Basic animation blending in csqc and darkplaces

Post by Nahuel »

toneddu2000 wrote:How do you create the model Nahuel?
ms3d and the dpm compiler
hi, I am nahuel, I love quake and qc.
toneddu2000
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Re: Basic animation blending in csqc and darkplaces

Post by toneddu2000 »

so did you simply rename the .dpm to .mdl?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Electro
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Re: Basic animation blending in csqc and darkplaces

Post by Electro »

No, you can't just rename files. They contain completely different data.
Would be using the .dpm as is.
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Nahuel
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Re: Basic animation blending in csqc and darkplaces

Post by Nahuel »

Electro wrote:No, you can't just rename files. They contain completely different data.
Would be using the .dpm as is.
in darkplaces i use some files with very strange extensions, sometimes i use wavs with the extension "nahuel" and dpm with extension "nahuel" and works !!!!!!!
hi, I am nahuel, I love quake and qc.
toneddu2000
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Re: Basic animation blending in csqc and darkplaces

Post by toneddu2000 »

N, I said that because I found in the rar you provided a .mdl model, so I presumed you renamed the .dpm to .mdl.


@Electro: I tried many times, when I'm to lazy to change the extension in quakec, to use the .dpm "masked" as .mdl and it works
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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