Weel, i get it Thanks Spike for your suggestions and code. The csqc animation blending is possible. It´s not so impressive in my mod (my models are very bad ) But you can look the animation blending in this video.
http://www.youtube.com/watch?v=MNze4KFYUKQ
1- first animation
2- second animation
3 - first and second animation mixed .
I will investigate in csqc to obtain best results in another areas. this is a simple animation blending for a fake rocket The csqc also have the hud and cameras stuff
Enjoy, and read the code
http://www.mediafire.com/?clnbv3e3ixkppb3
Basic animation blending in csqc and darkplaces
Basic animation blending in csqc and darkplaces
hi, I am nahuel, I love quake and qc.
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Re: Basic animation blending in csqc and darkplaces
Great idea Nahuel, keep up the good work!
Meadow Fun!! - my first commercial game, made with FTEQW game engine
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Re: Basic animation blending in csqc and darkplaces
How do you create the model Nahuel?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: Basic animation blending in csqc and darkplaces
ms3d and the dpm compilertoneddu2000 wrote:How do you create the model Nahuel?
hi, I am nahuel, I love quake and qc.
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Re: Basic animation blending in csqc and darkplaces
so did you simply rename the .dpm to .mdl?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: Basic animation blending in csqc and darkplaces
No, you can't just rename files. They contain completely different data.
Would be using the .dpm as is.
Would be using the .dpm as is.
Benjamin Darling
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
http://www.bendarling.net/
Reflex - In development competitive arena fps combining modern tech with the speed, precision and freedom of 90's shooters.
http://www.reflexfps.net/
Re: Basic animation blending in csqc and darkplaces
in darkplaces i use some files with very strange extensions, sometimes i use wavs with the extension "nahuel" and dpm with extension "nahuel" and works !!!!!!!Electro wrote:No, you can't just rename files. They contain completely different data.
Would be using the .dpm as is.
hi, I am nahuel, I love quake and qc.
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Re: Basic animation blending in csqc and darkplaces
N, I said that because I found in the rar you provided a .mdl model, so I presumed you renamed the .dpm to .mdl.
@Electro: I tried many times, when I'm to lazy to change the extension in quakec, to use the .dpm "masked" as .mdl and it works
@Electro: I tried many times, when I'm to lazy to change the extension in quakec, to use the .dpm "masked" as .mdl and it works
Meadow Fun!! - my first commercial game, made with FTEQW game engine