Search found 495 matches

by Nahuel
Tue Sep 20, 2016 7:18 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6128529

Re: What are you working on?

Well done Nahuel! I like the style! Do you have plans to sell it? There's a web site? Keep up the good work! thanks Toneddu2000!! we do not have website at the moment :) The project is small (actually our main goal is to finisht it :P ) maybe in the future will be something like and "pay what ...
by Nahuel
Tue Sep 20, 2016 9:54 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6128529

Re: What are you working on?

A short point and click adventure, using some simple cell-shading style. We are using darkplaces engine :)
Image
by Nahuel
Tue Sep 20, 2016 9:36 am
Forum: CSQC Programming
Topic: detecting screen position of an entity
Replies: 8
Views: 7858

detecting screen position of an entity

Is there a way to detect the relative coordinates of the screen of an entity of the world (items, monsters, etc...) when this is visible? I wanna to put a csqc image or string, above the relative position of the entity in the screen, only if this is visible :) without ssqc i could use a sprite only ...
by Nahuel
Thu Jul 30, 2015 2:25 am
Forum: General Discussion
Topic: Windows 10 and Quake
Replies: 7
Views: 2691

Re: Windows 10 and Quake

thanks for the info ceriux, i will buy a little pc soon, i wanna know what about the quake tools with windows 8.1 and windows 10 (i mean; quark, fteqcc, q3map2 and differente compilers, etc...)
And a question: anyone did test mingw with windows 8 or windows 10 ?
by Nahuel
Fri Jul 17, 2015 6:11 pm
Forum: Quake Events
Topic: Monthly QuakeC Challenges
Replies: 3
Views: 5283

Re: Monthly QuakeC Challenges

:D sounds good!!
maybe i can do some work :)
by Nahuel
Sat Mar 14, 2015 4:13 am
Forum: Mapping
Topic: [Preview]BioCore
Replies: 8
Views: 6667

Re: [Preview]BioCore

I like the style of the map, remember some xonotic maps
Rikku2000 wrote: 44 Min...
mmmm :( :?

If you are using darkplaces engine i suggest you use quake 3 bsp instead goldsource bsp.
there is a lot of advantages!!
by Nahuel
Thu Mar 12, 2015 9:34 am
Forum: QuakeC Programming
Topic: IQM and Animation?
Replies: 4
Views: 6502

Re: IQM and Animation?

SIMPLE WAY: you just can use an iqm model like a regular mdl file, you only need to use each frame as a framegroup For example. IF You have an iqm called "rocketlauncher.iqm" with 20 frames you need to create a framegroup file with notepad like this: 1 1 1 0 2 1 1 0 3 1 1 0 4 1 1 0 5 1 1 0...
by Nahuel
Sun Nov 23, 2014 3:22 am
Forum: Mapping
Topic: Quick Guide: q1 map to q3 bsp
Replies: 4
Views: 6449

Re: Quick Guide: q1 map to q3 bsp

if you dont like quark, dont use it ;)
by Nahuel
Tue Oct 07, 2014 2:47 am
Forum: Project Showcase
Topic: [OLD SHIT ENGINE] Pointless arena shooter
Replies: 65
Views: 50173

Re: [id3][WIP] OpenArena3

:o awesome stuff leilei . really awesome, models, shaders and effect. do you plan an update for OA? any idea of the date?
by Nahuel
Sat Sep 27, 2014 12:23 am
Forum: Project Showcase
Topic: [FTE][in production] Scout's Journey
Replies: 36
Views: 22831

Re: [FTE][in production] Scout's Journey

very sad news :( i was sure that Scout´s Journey was the most serious project based in quake engine. My best wishes for change of engine, you will do very well :)
by Nahuel
Sun Sep 14, 2014 5:45 pm
Forum: QuakeC Programming
Topic: setattachment and collisions
Replies: 9
Views: 3549

setattachment and collisions

Hello forum, in first place i am using darkplaces engine. Well, when qc spawns a new entity attached to another entity (with setattachment function) this attached new entity is SOLID_NOT. So we can not shoot it -with a traceline-. I guess there is a way to get collisions for the tracelines with atta...
by Nahuel
Fri Aug 29, 2014 5:57 pm
Forum: Engine Programming
Topic: more parms?
Replies: 6
Views: 1837

Re: more parms?

thank you for the help. engine hacks will require you to tweak NUM_SPAWN_PARMS too. and this will generally break saved game compat. well, do you mean .sav incompatbility with*.sav files of modified engine -so this hacked engine will not work fine saving games- ???? or do you mean incompatibility wi...
by Nahuel
Fri Aug 29, 2014 12:14 am
Forum: Engine Programming
Topic: more parms?
Replies: 6
Views: 1837

more parms?

In first place I say I'm working with Darkplaces engine. Well I know we can use FRIK_FILE instead parms to carry globals values from one level to another. anyway let me know how I can increase the number of parms. I thought of modifying three files (progdefs.h, sv_main.c and prvm_offsets.h) (BLUE is...
by Nahuel
Thu Aug 28, 2014 11:50 pm
Forum: Modeling
Topic: problems with lightgrid and alpha channel
Replies: 5
Views: 5679

Re: problems with lightgrid and alpha channel

Thank you guys :) rgbGen lightingDiffuse works perfect!
by Nahuel
Tue Aug 26, 2014 9:32 pm
Forum: Modeling
Topic: problems with lightgrid and alpha channel
Replies: 5
Views: 5679

problems with lightgrid and alpha channel

Hello forum :) i am using q3bsp and you know this format uses lithgrid to iluminate the models. Well this works great but I have some problems with some models with alpha channel in some faces. The lightgrid iluminate some faces and anothers seems totally black :( you can see the ugly effect here. T...