Search found 109 matches

by Madfox
Mon Apr 06, 2015 12:56 am
Forum: Modeling
Topic: Create .bsp models from within maps
Replies: 54
Views: 37813

Re: Create .bsp models from within maps

When I made a mod for Quake1 "The Hangar"of the first Doom level, there were a lot of sprites like the health bowls. I made them in Quark6.4 in the map editor, by constructing a kind of skull with the brushes, gave them a decent skin texture, and put them excact on the 0.0.0 grid. Then I m...
by Madfox
Mon Apr 06, 2015 12:19 am
Forum: Modeling
Topic: converting a mdl3 to mdl
Replies: 0
Views: 29070

converting a mdl3 to mdl

I had some time to port a free Q3model of Prior to Quake1. Problem with the thing it has three parts in the Q3 world, head- torso and feet. To make it more diverse they all had different frame counts, so in the start I felt like chicken. Hardest part always are to unit the seperate dxf files into on...
by Madfox
Thu Dec 18, 2014 10:56 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6128254

Re: What are you working on?

I've been juggling with the newton fysics plugin of the AnimationMaster. Rather funny to see objects in a free fall scattering around, or a flag waving. After setting up a scene it's possible to use computer dynamics to calculate all behaviour of objects, and export them to 3ds or obj and so on. So ...
by Madfox
Tue Jan 28, 2014 5:09 am
Forum: Modeling
Topic: Need hands weaponmodel
Replies: 1
Views: 4253

Re: Need hands weaponmodel

I just made a left handed axe model for Quake1.
You can find it here:

http://members.home.nl/gimli/v_laxe.zip
by Madfox
Wed Oct 30, 2013 7:01 pm
Forum: Modeling
Topic: Wingskull Flying monster
Replies: 16
Views: 14931

Re: Wingskull Flying monster

I wasn't sure if I had sended you the level. There was a long period I couldn't login for a strange reason. I read something on the forum about your comment you hadn't my permission to publish the model. Hah..,I felt more the other way around. I made more Q1 models, but never concerned about liscens...
by Madfox
Wed Oct 30, 2013 5:53 am
Forum: Modeling
Topic: Wingskull Flying monster
Replies: 16
Views: 14931

Re: Wingskull Flying monster

Dr Dire.., long time has gone, no email appeared.
If I remembered well you were waiting for aurhorisation of your wingskull.
No need for as it's your design.

http://members.home.nl/gimli/wngskl.zip

:wink:
by Madfox
Wed Oct 30, 2013 5:19 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 34012

Re: Inviting "veterans" modders to say "hi"

Drunken Ogres never die,
they invite modders
to say "hi".
Image
by Madfox
Mon Nov 12, 2012 3:56 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6128254

Re: What are you working on?

I have finished a Quake SP level Tormentarium. https://home.kpn.nl/lo2kf8/thorm.jpg I had made some static entities like a pumping machine, a waterfall using a coiling slide, pipes with rolling surfaces to expose turbulence in stead of animated textures, and a weird tessla coil. So I decided to plac...
by Madfox
Fri Oct 19, 2012 8:13 am
Forum: Mapping
Topic: Q3 BSP to Q1 BSP?
Replies: 6
Views: 4751

Re: Q3 BSP to Q1 BSP?

I made a Quake 2 conversion of the Base1 level to Quake 1. I did it with q3map2toolz and it converted the base1 file to a rudimentary Q1 map. It took some time before Quark would open it after replacing all the texture and q3 defs into q1 defs. Packed it up with q3/q1 texture and places it in the Qu...
by Madfox
Wed Nov 23, 2011 5:17 am
Forum: General Discussion
Topic: If you knew then what you know now...
Replies: 12
Views: 2387

Re: If you knew then what you know now...

I'm still as mad as then, but I knew, I would say now. I broke up with Qmap in 97 placing entities blindly into the DM maps. I wanted to play them and there were no monsters, as I had no internet or manual. Then I started mapping and it never stopped atracting my imagination. I only knew if I stick ...
by Madfox
Fri Nov 11, 2011 3:15 am
Forum: Mapping
Topic: Animated static mesh
Replies: 14
Views: 4487

Re: Animated static mesh

I would like to make it a makestatic() entity, but where should I count this in? For now I used a simple "model.mdl" methode. $frame 1 2 3 4 5 6 7 8 9 10 11 12 13 14 void() plug_stand1 =[ $1, plug_stand2 ]{}; void() plug_stand2 =[ $2, plug_stand3 ]{}; void() plug_stand3 =[ $3, plug_stand4 ...
by Madfox
Fri Nov 04, 2011 7:48 pm
Forum: Modeling
Topic: skeletons, dp and qc?
Replies: 19
Views: 8878

Re: skeletons, dp and qc?

Sorry, I've got my browser change screwed.
by Madfox
Fri Nov 04, 2011 3:34 am
Forum: Modeling
Topic: skeletons, dp and qc?
Replies: 19
Views: 8878

Re: skeletons, dp and qc?

Image

I see no servers, I lost my qc.
by Madfox
Fri Nov 04, 2011 3:01 am
Forum: Mapping
Topic: Animated static mesh
Replies: 14
Views: 4487

Re: Animated static mesh

Make a model and turn it into a static entity.

Image
by Madfox
Fri Nov 04, 2011 2:47 am
Forum: General Discussion
Topic: 8 bit bigmap Halloween special
Replies: 82
Views: 25855

Re: 8 bit bigmap Halloween special

Great to see a map like venividifuzi on this scale in normal Quake. I often wondered what it would be without a gl engine, but in normal Quake it reaches max limit. I usually play on 800x600 and I must admit it looks crispy in orginal 256 colours, as the skyboxes do. Found some strange clipping erro...