Search found 476 matches

by Orion
Tue Oct 12, 2010 2:15 pm
Forum: QuakeC Programming
Topic: Narrowing findradius to an elipsoid cone
Replies: 1
Views: 786

Narrowing findradius to an elipsoid cone

Hey, is it possible to make an entity scan for stuff in a elipsoidal cone? I know it's possible to make it find stuff in a cone with its base as a perfect circle, which uses a function similat to infront(), using the cosine of a specified angle. But what about elipsoidal cones? Like, they're wider u...
by Orion
Thu Oct 07, 2010 12:10 am
Forum: QuakeC Programming
Topic: Spawning a trigger between 2 entities...
Replies: 6
Views: 1424

Well, I had to take a look at CustomTF source code, that was the only way. Also, I made the trigger completely solid, so even hitscan weapons will be blocked. :) The field disengages and becomes non-solid if a teammate passes through it. But it still have a problem. It only works in one direction. O...
by Orion
Wed Oct 06, 2010 6:14 pm
Forum: QuakeC Programming
Topic: Spawning a trigger between 2 entities...
Replies: 6
Views: 1424

Yes, the easiest way is doing traceline, but the problem is, It will only work for players or monsters passing through them, because traceline will trace a really narrow line so a rocket will freely pass through the generators... I can do tracebox, but I want to make it work server-side on any engin...
by Orion
Tue Oct 05, 2010 5:28 pm
Forum: QuakeC Programming
Topic: Spawning a trigger between 2 entities...
Replies: 6
Views: 1424

Spawning a trigger between 2 entities...

Hey, I'm coding field generators here, when you build 2 of them side by side and an invisible trigger field is spawned between them, with the proper hitbox width. This trigger will check for players, projectiles etc to damage any player that goes through it. Projectiles will simply 'hit' it. I'm hav...
by Orion
Mon Sep 06, 2010 5:03 pm
Forum: General Discussion
Topic: OrionTF beta
Replies: 53
Views: 13787

Did you see a 'Locked!" message at the center of your screen when you shoot the rocket at the bot's feet? If yes, then it will home at your target, that's why it will try to head at the target's torso. It happens when you're >600 units of distance to your target, and you have to aim at him for ...
by Orion
Sun Aug 29, 2010 4:38 pm
Forum: General Discussion
Topic: Your momma is so fat, Error: Hunk_Alloc: failed on 4 bites
Replies: 46
Views: 9780

(Non-Quake) Your momma is so fat she got into a monster truck and made it a low-rider. Your momma is so ugly, that when she has sex, the sperm swim backwards. The guy who had sex with her needed to drink at least 10 litres of pure alcohol (kitchen alcohol). (Quake) Your momma is so fat, that you may...
by Orion
Wed Aug 25, 2010 6:02 pm
Forum: General Discussion
Topic: Your momma is so fat, Error: Hunk_Alloc: failed on 4 bites
Replies: 46
Views: 9780

Your momma is so fat she uses e4m4's LG pool as a bath tub. Your momma is so ugly she makes even Shamblers fear her. Your momma is so ugly she makes the Quakeguy commit suicide putting his shotgun barrel into his mouth. Your momma is soooo fat that when a func_train tries to squish her, the train fa...
by Orion
Wed Aug 25, 2010 3:47 pm
Forum: General Discussion
Topic: Your momma is so fat, Error: Hunk_Alloc: failed on 4 bites
Replies: 46
Views: 9780

Your momma is so fat, she can kill Shub-Niggurath by jumping over her. And a shambler by just stepping over him.
by Orion
Wed Aug 25, 2010 12:23 am
Forum: QuakeC Programming
Topic: How to detect FOV value on QC?
Replies: 6
Views: 1409

Hmm so unfortunately I did this.. I created an impulse which zooms in to fov 40 and charge up the railgun... handled by an invisible entity. And I createdanother command which unzooms, removes that invisible entity and reset the railgun damage, and I created separate impulses to zoom out to fovs 90,...
by Orion
Tue Aug 24, 2010 8:02 pm
Forum: QuakeC Programming
Topic: How to detect FOV value on QC?
Replies: 6
Views: 1409

How to detect FOV value on QC?

Hi people.. In my TF mod I'm thinking of making a zoom impulse for the sniper, where he charges up his railgun to deliver more damage. So, how can I detect a player's last FOV value, using SSQC? So when the player wants to unzoom, he'll return to its old FOV value? Because not everybody plays with f...
by Orion
Mon Aug 23, 2010 7:58 pm
Forum: QuakeC Programming
Topic: slo mo replays?
Replies: 15
Views: 3033

Impossible. Unless if you modify the engine, but it's another story, because of different language than QC. To do that I'd imagine "time traveling" in QC messing around with 'time'. But even in the virtual world you can't get back or forward into time, just "fake time traveling",...
by Orion
Mon Aug 23, 2010 12:52 am
Forum: General Discussion
Topic: OrionTF beta
Replies: 53
Views: 13787

Actually the only teamwork I've coded is medics healing teammates, and bots calling for nearby medics when injured. The waypoint system I coded is rather simple, so the bots will always try to get the enemy flag. But you don't see all bots attacking at the same time because some take longer to get o...
by Orion
Sun Aug 22, 2010 6:37 pm
Forum: General Discussion
Topic: OrionTF beta
Replies: 53
Views: 13787

Well I found a better skin at ReaperBot multiskin player.mdl, and it looks somewhat like a spy, with a colored suit (not black) and a cotton mask on the face. :wink:

First post updated with the new version, which I included the psychic class. :)
by Orion
Thu Aug 19, 2010 2:04 am
Forum: General Discussion
Topic: OrionTF beta
Replies: 53
Views: 13787

Or you can use FTE. :D It works well, but the only problem on FTE is that the bot frags will always be zero on the scoreboard, but touches and caps are counted. Soon I'll release a patch which includes a new class, the Psychic. :) It's practically done, just need to do some more tests... Also, is th...
by Orion
Thu Aug 19, 2010 12:55 am
Forum: General Discussion
Topic: OrionTF beta
Replies: 53
Views: 13787

If the engine support DP_SVNODRAWTOCLIENT and DP_SVDRAWONLYTOCLIENT, so it will surely support DP_CHECKEXTENSIONS.

Even the QIP fixed glquake support DP_CHECKEXTENSIONS...