This freely licensed model from Sauerbraten should come in the compatible .iqm format and has all the skeletal information for ragdoll physics. Could be a good test model.
https://opengameart.org/content/ironsnout-x10k
Search found 98 matches
- Mon Apr 17, 2017 9:28 am
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 11376
- Sun Apr 16, 2017 8:20 am
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 11376
Re: FTE and ODE?
So does anyone have a well working FTEQW implementation of ragdolls and basic rigid body physics that they are willing to share? I saw a video of Ragdolls in FTEQW a while back, but I can't recall it being linked to some sample code. P.s.: @Spike, any plans to get back to implementing bullet, or has...
- Sat Apr 15, 2017 10:25 am
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 11376
Re: FTE and ODE?
Did you have a look at this:
http://forums.insideqc.com/viewtopic.php?f=17&t=5686
But I agree, we need a user created FTEQW wiki to start collecting all this kind of information.
http://forums.insideqc.com/viewtopic.php?f=17&t=5686
But I agree, we need a user created FTEQW wiki to start collecting all this kind of information.
- Sat Apr 15, 2017 10:21 am
- Forum: General Discussion
- Topic: I'd like to return to Quake
- Replies: 13
- Views: 12847
- Sat Apr 15, 2017 10:10 am
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 59510
Re: [FTEQW][WIP] Crafter - realtime game editor for FTE
This QC script engine for map event coding could be also cool to have in this editor:
https://forums.xonotic.org/showthread.php?tid=5121
https://forums.xonotic.org/showthread.php?tid=5121
- Mon Apr 03, 2017 3:55 pm
- Forum: General Discussion
- Topic: I'd like to return to Quake
- Replies: 13
- Views: 12847
Re: I'd like to return to Quake
Its definitely being worked on. I think the daemon guys are working on a plugable architecture that also allows for a QuakeC interpretor, while the Xonotic devs are preparing their codebase to adhere more to coding standards to avoid annoying bugs.
- Sun Apr 02, 2017 7:32 pm
- Forum: General Discussion
- Topic: I'd like to return to Quake
- Replies: 13
- Views: 12847
Re: I'd like to return to Quake
Talk to the Xonotic devs? They have been dropping hints here and there but there isn't anything precise yet.
But it was mentioned again in yesterday's 0.82 release announcement:
http://xonotic.org/posts/2017/xonotic-0-8-2-release/
But it was mentioned again in yesterday's 0.82 release announcement:
http://xonotic.org/posts/2017/xonotic-0-8-2-release/
- Sun Apr 02, 2017 5:09 pm
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 59510
Re: [FTEQW][WIP] Crafter - realtime game editor for FTE
Oh yeah, an alpha release from projectUnkown would be great of course too!
- Sun Apr 02, 2017 6:23 am
- Forum: General Discussion
- Topic: I'd like to return to Quake
- Replies: 13
- Views: 12847
Re: I'd like to return to Quake
https://qexpo2016.com/ Should give you an idea what was happening recently. Trenchbroom is great, but does not yet support quake3 .map format. For advanced engines people seem to be starting to move from Darkplaces to more actively developed ones. FTEQW seems the main contender right know, but there...
- Sun Apr 02, 2017 6:12 am
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 59510
Re: [FTEQW][WIP] Crafter - realtime game editor for FTE
No worries, I am not expecting to toss out a full level editor for it (but I am hoping to replace Radiant with Trenchbroom soon). I see it more as a start for something like Snap Map from the latest Doom release, i.e. something to play around assembling ready made parts. Optimizing realtime lights a...
- Sat Apr 01, 2017 3:58 pm
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 59510
Re: [FTEQW][WIP] Crafter - realtime game editor for FTE
Any news on a possible alpha release of this?
- Sat Apr 01, 2017 3:57 pm
- Forum: Project Showcase
- Topic: [FTEQW][REL]GLSL showreel - also mini tutorial
- Replies: 12
- Views: 9600
Re: [FTEQW][REL]GLSL showreel - also mini tutorial
Really helpfull, thanks! Maybe we should start a wiki on github or so where we can put all the nice documentation in one place? I wish Spike would finally use it or gitlab for the code and bugtracker as well... the current svn sourceforge repository is atrocious (not even talking about the outdated ...
- Wed Jan 18, 2017 8:02 am
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 59510
Re: [FTEQW][WIP] Crafter - realtime game editor for FTE
Some random ideas:
- A vegetation model placement brush on terrain would be cool
- A sort of random dungeon generator, or at least a quick placement option of walls, corners etc. would be nice.
Anyways, really looking forward to the progress you make.
- A vegetation model placement brush on terrain would be cool
- A sort of random dungeon generator, or at least a quick placement option of walls, corners etc. would be nice.
Anyways, really looking forward to the progress you make.
- Sun Dec 25, 2016 7:19 pm
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 59510
Re: [FTEQW][WIP] Crafter - realtime game editor for FTE
Looks really awesome! Would it be possible to have some Sketchup like guidelines and other helpful tools to make placement of objects in 3D space a bit easier? For the UI kit (and the editor): please do not make it 2D only, but with the possibility to render it in 3D space. That way it would be stil...
- Sat Dec 17, 2016 1:55 pm
- Forum: Project Showcase
- Topic: [FTEQW][WIP]fteskel
- Replies: 7
- Views: 7126
Re: [FTEQW][WIP]fteskel
I was only referring to the ragdolls in cube2
But yeah and update on this and "projectUnkown" (which is likely what this turned into?) would be nice.
But yeah and update on this and "projectUnkown" (which is likely what this turned into?) would be nice.