Search found 98 matches

by Julius
Mon Apr 17, 2017 9:28 am
Forum: CSQC Programming
Topic: FTE and ODE?
Replies: 12
Views: 11376

Re: FTE and ODE?

This freely licensed model from Sauerbraten should come in the compatible .iqm format and has all the skeletal information for ragdoll physics. Could be a good test model.
https://opengameart.org/content/ironsnout-x10k
by Julius
Sun Apr 16, 2017 8:20 am
Forum: CSQC Programming
Topic: FTE and ODE?
Replies: 12
Views: 11376

Re: FTE and ODE?

So does anyone have a well working FTEQW implementation of ragdolls and basic rigid body physics that they are willing to share? I saw a video of Ragdolls in FTEQW a while back, but I can't recall it being linked to some sample code. P.s.: @Spike, any plans to get back to implementing bullet, or has...
by Julius
Sat Apr 15, 2017 10:25 am
Forum: CSQC Programming
Topic: FTE and ODE?
Replies: 12
Views: 11376

Re: FTE and ODE?

Did you have a look at this:
http://forums.insideqc.com/viewtopic.php?f=17&t=5686

But I agree, we need a user created FTEQW wiki to start collecting all this kind of information.
by Julius
Sat Apr 15, 2017 10:21 am
Forum: General Discussion
Topic: I'd like to return to Quake
Replies: 13
Views: 12847

Re: I'd like to return to Quake

by Julius
Sat Apr 15, 2017 10:10 am
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59510

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

This QC script engine for map event coding could be also cool to have in this editor:
https://forums.xonotic.org/showthread.php?tid=5121
by Julius
Mon Apr 03, 2017 3:55 pm
Forum: General Discussion
Topic: I'd like to return to Quake
Replies: 13
Views: 12847

Re: I'd like to return to Quake

Its definitely being worked on. I think the daemon guys are working on a plugable architecture that also allows for a QuakeC interpretor, while the Xonotic devs are preparing their codebase to adhere more to coding standards to avoid annoying bugs.
by Julius
Sun Apr 02, 2017 7:32 pm
Forum: General Discussion
Topic: I'd like to return to Quake
Replies: 13
Views: 12847

Re: I'd like to return to Quake

Talk to the Xonotic devs? They have been dropping hints here and there but there isn't anything precise yet.
But it was mentioned again in yesterday's 0.82 release announcement:
http://xonotic.org/posts/2017/xonotic-0-8-2-release/
by Julius
Sun Apr 02, 2017 5:09 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59510

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Oh yeah, an alpha release from projectUnkown would be great of course too!
by Julius
Sun Apr 02, 2017 6:23 am
Forum: General Discussion
Topic: I'd like to return to Quake
Replies: 13
Views: 12847

Re: I'd like to return to Quake

https://qexpo2016.com/ Should give you an idea what was happening recently. Trenchbroom is great, but does not yet support quake3 .map format. For advanced engines people seem to be starting to move from Darkplaces to more actively developed ones. FTEQW seems the main contender right know, but there...
by Julius
Sun Apr 02, 2017 6:12 am
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59510

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

No worries, I am not expecting to toss out a full level editor for it (but I am hoping to replace Radiant with Trenchbroom soon). I see it more as a start for something like Snap Map from the latest Doom release, i.e. something to play around assembling ready made parts. Optimizing realtime lights a...
by Julius
Sat Apr 01, 2017 3:58 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59510

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Any news on a possible alpha release of this?
by Julius
Sat Apr 01, 2017 3:57 pm
Forum: Project Showcase
Topic: [FTEQW][REL]GLSL showreel - also mini tutorial
Replies: 12
Views: 9600

Re: [FTEQW][REL]GLSL showreel - also mini tutorial

Really helpfull, thanks! Maybe we should start a wiki on github or so where we can put all the nice documentation in one place? I wish Spike would finally use it or gitlab for the code and bugtracker as well... the current svn sourceforge repository is atrocious (not even talking about the outdated ...
by Julius
Wed Jan 18, 2017 8:02 am
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59510

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Some random ideas:
- A vegetation model placement brush on terrain would be cool
- A sort of random dungeon generator, or at least a quick placement option of walls, corners etc. would be nice.

Anyways, really looking forward to the progress you make.
by Julius
Sun Dec 25, 2016 7:19 pm
Forum: Project Showcase
Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
Replies: 57
Views: 59510

Re: [FTEQW][WIP] Crafter - realtime game editor for FTE

Looks really awesome! Would it be possible to have some Sketchup like guidelines and other helpful tools to make placement of objects in 3D space a bit easier? For the UI kit (and the editor): please do not make it 2D only, but with the possibility to render it in 3D space. That way it would be stil...
by Julius
Sat Dec 17, 2016 1:55 pm
Forum: Project Showcase
Topic: [FTEQW][WIP]fteskel
Replies: 7
Views: 7126

Re: [FTEQW][WIP]fteskel

I was only referring to the ragdolls in cube2 ;)

But yeah and update on this and "projectUnkown" (which is likely what this turned into?) would be nice.