Search found 98 matches
- Mon May 27, 2013 7:09 pm
- Forum: OpenGL Programming
- Topic: Fun project for a DP shader guru (advanced procedural snow)
- Replies: 4
- Views: 8551
Re: Fun project for a DP shader guru (advanced procedural sn
Not sure if I get you... that effect would be for outdoor areas mostly so overshadowing of parts would occure only rarely and snow there could be atributed to snow drift, no? Obviously it wouldn't be perfect and the level designer would have to take it into account a bit, but I don't see that as a h...
- Mon May 27, 2013 4:46 pm
- Forum: OpenGL Programming
- Topic: Fun project for a DP shader guru (advanced procedural snow)
- Replies: 4
- Views: 8551
Re: Fun project for a DP shader guru (advanced procedural sn
http://youtu.be/lH6SIFQ0ROE
maybe like this?
I am looking into replicating that with Blender GLSL material nodes... but I doubt I will manage it.
maybe like this?
I am looking into replicating that with Blender GLSL material nodes... but I doubt I will manage it.
- Wed May 22, 2013 9:01 pm
- Forum: QuakeC Programming
- Topic: Darkplaces GLSL?
- Replies: 6
- Views: 3394
Re: Darkplaces GLSL?
OT but related: http://forums.inside3d.com/viewtopic.php?f=10&t=5207
Anyone willing to help out with that?
Anyone willing to help out with that?
- Wed May 22, 2013 5:49 pm
- Forum: OpenGL Programming
- Topic: Fun project for a DP shader guru (advanced procedural snow)
- Replies: 4
- Views: 8551
Fun project for a DP shader guru (advanced procedural snow)
I am currently thinking of a cool shader-setup as a main feature of an open-source Darkplaces based game, which I belive is possible to do (based on other games that are doing it already similary) but sadly I am a real n00b when it comes to shader programming. So the basic idea is to have a procedur...
- Thu Apr 04, 2013 6:30 pm
- Forum: General Discussion
- Topic: Jedi Outcast/Academy source code releases
- Replies: 12
- Views: 10764
- Thu Mar 28, 2013 10:22 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6164169
Re: What are you working on?
i am working in a little project with a friend called "dead morning" is a short , open art, open source, puzzle based horror game in first person :) http://sphotos-h.ak.fbcdn.net/hphotos-ak-ash3/552075_347611128692201_1165240869_n.jpg Looks great, and "open art & open source"...
- Tue Jun 05, 2012 8:42 pm
- Forum: QuakeC Programming
- Topic: Inventory middleware stuffs
- Replies: 21
- Views: 13773
- Sun Aug 29, 2010 4:35 pm
- Forum: QuakeC Programming
- Topic: CSQC GUI for DarkPlaces
- Replies: 8
- Views: 2673