Search found 514 matches

by Mexicouger
Sun Jul 29, 2012 9:53 am
Forum: QuakeC Programming
Topic: Darkplaces setattachment in First Person?
Replies: 2
Views: 1871

Darkplaces setattachment in First Person?

Is this not possible? I can't seem to use tags in first person. When I spawn an entity on a tag for MD3 in first person, it goes straight to world '0 0 0'.
Am I trying to do something not possible, or how do I do it?
by Mexicouger
Thu Jul 26, 2012 9:21 pm
Forum: QuakeC Programming
Topic: Best way to code MD3 animations?
Replies: 8
Views: 2596

Re: Best way to code MD3 animations?

Yea I agree that it would. I appreciate your help guys! If you have any other recources that may help me, I'd much appreciate it. I need to get a grasp on CSQC. I also found these while browsing the forums. //Rockets CSQC http://qexpo.tastyspleen.net/booth.php?id=165&page=317 //CSQC info http://...
by Mexicouger
Thu Jul 26, 2012 7:19 pm
Forum: QuakeC Programming
Topic: Best way to code MD3 animations?
Replies: 8
Views: 2596

Re: Best way to code MD3 animations?

Sorry for being so noobish regarding CSQC, but could you show me an example of how I might go upon multiple animations? I don't even know where to start haha.
by Mexicouger
Thu Jul 26, 2012 5:26 pm
Forum: QuakeC Programming
Topic: Best way to code MD3 animations?
Replies: 8
Views: 2596

Best way to code MD3 animations?

I have been trying alot of different ways trying to code 2 different body parts playing animations together, but most of it has been sloppy or not worked. My biggest problem is that the 2 animations (torso and legs) don't like to play at the same time. It's an either or thing. So what is the best wa...
by Mexicouger
Tue Jun 19, 2012 11:40 pm
Forum: QuakeC Programming
Topic: Using IQM? [Darkplaces]
Replies: 18
Views: 5411

Re: Using IQM? [Darkplaces]

I added more loops as demonstrated, and nothing changed... I don't know what else I can do to fix that. When I export in MDL, I don't get that issue, and I don't have any messed up mesh in Blender. Its all perfect.
by Mexicouger
Tue Jun 19, 2012 11:15 pm
Forum: QuakeC Programming
Topic: Using IQM? [Darkplaces]
Replies: 18
Views: 5411

Re: Using IQM? [Darkplaces]

Hers another image to clarify
Image

I will try out what you said and see where that takes me.
by Mexicouger
Tue Jun 19, 2012 12:28 am
Forum: QuakeC Programming
Topic: Using IQM? [Darkplaces]
Replies: 18
Views: 5411

Re: Using IQM? [Darkplaces]

Thank you very much for you tutorial! It helped me with most of my issues and I have gotten a great understanding of the format. I recommend it to anyone getting into IQM. But I have an issue. I managed to get the animations and all, except my character is super deformed with the animations. http://...
by Mexicouger
Sun Jun 17, 2012 3:04 am
Forum: QuakeC Programming
Topic: Using IQM? [Darkplaces]
Replies: 18
Views: 5411

Re: Using IQM? [Darkplaces]

I have it mostly done and in-game (Had to update my engine source). I figured out how to apply the texture to an IQM (Its the name of the texture that's applied as the UV. You stick it in the textures folder in darkplaces.) But now I am faced with a couple more problems. How can I export animations ...
by Mexicouger
Sat Jun 16, 2012 8:16 pm
Forum: QuakeC Programming
Topic: Using IQM? [Darkplaces]
Replies: 18
Views: 5411

Re: Using IQM? [Darkplaces]

2.49
by Mexicouger
Sat Jun 16, 2012 5:06 pm
Forum: QuakeC Programming
Topic: Using IQM? [Darkplaces]
Replies: 18
Views: 5411

Re: Using IQM? [Darkplaces]

I could be wrong, but I am pretty sure I downloaded the Darkplaces 6 hour autobuild. I will redownload and try again. I may have gotten it mixed up with the stable darkplaces which may be old.
by Mexicouger
Fri Jun 15, 2012 9:38 pm
Forum: QuakeC Programming
Topic: Using IQM? [Darkplaces]
Replies: 18
Views: 5411

Re: Using IQM? [Darkplaces]

I loaded an IQM in darkplaces, and I got an error message. It says only version 0 models are supported. What does that mean?
by Mexicouger
Fri Jun 15, 2012 8:18 pm
Forum: QuakeC Programming
Topic: Using IQM? [Darkplaces]
Replies: 18
Views: 5411

Using IQM? [Darkplaces]

Alright I would really appreciate help in this department... I have been wanting to use iqm models for a very long time now, and for the life of me, I can't figure it out. I don't even know where to start to spawn a model in QC using IQM.. Nor do I know how to control or identify bones. Also, I woul...
by Mexicouger
Fri Jun 15, 2012 7:56 pm
Forum: QuakeC Programming
Topic: Using ODE physics? [Darkplaces]
Replies: 2
Views: 2002

Re: Using ODE physics? [Darkplaces]

Hey thanks! I think all I needed was the .dll file. I wasn't aware that It was necessary. And no problem! Glad someone appreciated those videos(Though an incomplete series).
by Mexicouger
Thu Jun 14, 2012 10:39 pm
Forum: QuakeC Programming
Topic: Using ODE physics? [Darkplaces]
Replies: 2
Views: 2002

Using ODE physics? [Darkplaces]

I am just experimenting with ODE and trying to get the physics to actually work, but I can't seem to get a start on it. I set the cvar "ode_physics" to 1, and I wrote this code in the impulse commands. case 13: //Utilize a traceline makevectors (self.v_angle); vector source; source = self....
by Mexicouger
Sat Feb 11, 2012 5:27 pm
Forum: QuakeC Programming
Topic: QuakeC contract work (Kot-in-Action hiring)
Replies: 30
Views: 11918

Re: QuakeC contract work (Kot-in-Action hiring)

How Qualified of a QC programmer are you looking at? I have completely coded Augustine's menu from scratch, but not in QC. It's all done engine-side.
Depending on how complex of things you are looking at, I may be able to help.