Search found 1401 matches

by toneddu2000
Wed Jun 08, 2011 6:37 pm
Forum: QuakeC Programming
Topic: boning my models
Replies: 15
Views: 3514

can you post config file for dpmodel?Maybe you did some mistake on its configuration. and, regarding zym, don't use it! :) It's old and outdated and doesn't support multiple smooth skinning (dpm does it instead). Or you can use iqm It sound curious to me that "frame $ref_1 ": it's not a fr...
by toneddu2000
Wed Jun 01, 2011 9:42 pm
Forum: QuakeC Programming
Topic: boning my models
Replies: 15
Views: 3514

PM me later
Of course! :)
by toneddu2000
Tue May 31, 2011 10:28 am
Forum: QuakeC Programming
Topic: boning my models
Replies: 15
Views: 3514

Thanks for sharing this, behind_you! This is a topic that really should need a great attention from the community! I'd really like to write a tutorial for the community on how to make a skeletal model working on DP. Any chances you could help me to write it? I could create test models for it
by toneddu2000
Mon May 30, 2011 9:15 am
Forum: General Discussion
Topic: Mod Request - Mapper-friendly mod with darkplaces features
Replies: 39
Views: 8791

I declare myself as volunteer for anything graphic: models, textures and animations.
In this coders supremacy age, artists are not so important! ;)

Always faithful to Dp, Always
by toneddu2000
Thu May 26, 2011 11:57 am
Forum: Modeling
Topic: Blender 2.49b IQM export problem
Replies: 11
Views: 5057

If animations worked I would remain on the $frame side, but, because they seem to rebel to my will, I just asked if there was another chance to use different animation code! :) The only thing that I could say is that, with csqc, iqm could use skeletal animations and have different kind of animations...
by toneddu2000
Wed May 25, 2011 7:12 pm
Forum: Modeling
Topic: Blender 2.49b IQM export problem
Replies: 11
Views: 5057

The official script is set to export a Q3A shader name, which is useless for me (and you probably too). Salzman said he might think of an option for this in the next devkit release. My version simply uses the assigned image. Wow,thanks!I never understood Q3a Shader name. I saw on Salzman's site the...
by toneddu2000
Tue May 24, 2011 6:52 pm
Forum: Modeling
Topic: Blender 2.49b IQM export problem
Replies: 11
Views: 5057

I'm far from my pc so I can't view your file. I'll try with some random hints. FOR SKIN: Have you tried to export the model to .iqe instead to .iqm and to convert it after with the command line exporter shipped in th iqm.zip file? Iqe are ascii files so you can just modify the path of the skin and e...
by toneddu2000
Wed May 18, 2011 7:52 pm
Forum: Modeling
Topic: simplifying mdl model (quake portal gun)
Replies: 35
Views: 9902

I put the model in game and I noticed some black areas near the welding of the metal arms( Fig1 ). Just a question: do you alter the uv coordinates in the mdl export process? Because, if I override the texture in darkplaces with v_portal.mdl_0.tga the coordinates are completely scrambled ( Fig2 ). F...
by toneddu2000
Mon May 16, 2011 6:52 pm
Forum: QuakeC Programming
Topic: Inventory System?
Replies: 9
Views: 1628

I'm sorry I can't be more of help, but I'm not a coder. For what I understood, Chris Page, the author of the code, made a massive work on csqc for the inventory part, maybe to lighten the ssqc amount of work. I don't if source code reveals it, but in youtube videos Chris posted, there's a fantastic ...
by toneddu2000
Sun May 15, 2011 8:40 pm
Forum: QuakeC Programming
Topic: Inventory System?
Replies: 9
Views: 1628

yesterday I took a look at THC's one.
It seems very interesting (collecting items, assigning an item to left/right hand, switching items, etc.).

You can grab the source code there and test it
by toneddu2000
Tue May 10, 2011 7:31 pm
Forum: Modeling
Topic: simplifying mdl model (quake portal gun)
Replies: 35
Views: 9902

Version 1.0.0

done.

If you want animations, just ask
by toneddu2000
Mon May 09, 2011 6:32 pm
Forum: Modeling
Topic: simplifying mdl model (quake portal gun)
Replies: 35
Views: 9902

I'm finishing the texture and refining uvs. What kind of license do you prefer? Gpl or Creative Commons Zero? For me it's not a problem, it depends under which license are submitted your works.

EDIT: for works I mean not code but of course textures, sound and models
by toneddu2000
Mon May 09, 2011 6:28 pm
Forum: Modeling
Topic: "Alias Model"
Replies: 3
Views: 1990

Power Animator became Maya (for the cg part) and Studio Tools (for the CAD/CAM drawing part)in late 90s (1997 IIRC)
by toneddu2000
Sat May 07, 2011 10:00 pm
Forum: Modeling
Topic: simplifying mdl model (quake portal gun)
Replies: 35
Views: 9902

I'll try do the changes

EDIT:
new screenshots. Texturing unfinished.
Image 1
Image 2
Image 3
Image 4
by toneddu2000
Sat May 07, 2011 9:59 pm
Forum: QuakeC Programming
Topic: Half life like (Half like?) world interaction
Replies: 9
Views: 1895

It worked like a charm, thanks you all guys! I just describe briefly what I did if there's someone newbber than me at quakec (difficult but possible :) )who's trying to do something similar First of all I created a func_button with key target and value act1 then I created an entity (I used a player ...