Search found 1401 matches
- Wed Jun 08, 2011 6:37 pm
- Forum: QuakeC Programming
- Topic: boning my models
- Replies: 15
- Views: 3514
- Wed Jun 01, 2011 9:42 pm
- Forum: QuakeC Programming
- Topic: boning my models
- Replies: 15
- Views: 3514
- Tue May 31, 2011 10:28 am
- Forum: QuakeC Programming
- Topic: boning my models
- Replies: 15
- Views: 3514
- Mon May 30, 2011 9:15 am
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 8791
- Thu May 26, 2011 11:57 am
- Forum: Modeling
- Topic: Blender 2.49b IQM export problem
- Replies: 11
- Views: 5057
If animations worked I would remain on the $frame side, but, because they seem to rebel to my will, I just asked if there was another chance to use different animation code! :) The only thing that I could say is that, with csqc, iqm could use skeletal animations and have different kind of animations...
- Wed May 25, 2011 7:12 pm
- Forum: Modeling
- Topic: Blender 2.49b IQM export problem
- Replies: 11
- Views: 5057
The official script is set to export a Q3A shader name, which is useless for me (and you probably too). Salzman said he might think of an option for this in the next devkit release. My version simply uses the assigned image. Wow,thanks!I never understood Q3a Shader name. I saw on Salzman's site the...
- Tue May 24, 2011 6:52 pm
- Forum: Modeling
- Topic: Blender 2.49b IQM export problem
- Replies: 11
- Views: 5057
I'm far from my pc so I can't view your file. I'll try with some random hints. FOR SKIN: Have you tried to export the model to .iqe instead to .iqm and to convert it after with the command line exporter shipped in th iqm.zip file? Iqe are ascii files so you can just modify the path of the skin and e...
- Wed May 18, 2011 7:52 pm
- Forum: Modeling
- Topic: simplifying mdl model (quake portal gun)
- Replies: 35
- Views: 9902
I put the model in game and I noticed some black areas near the welding of the metal arms( Fig1 ). Just a question: do you alter the uv coordinates in the mdl export process? Because, if I override the texture in darkplaces with v_portal.mdl_0.tga the coordinates are completely scrambled ( Fig2 ). F...
- Mon May 16, 2011 6:52 pm
- Forum: QuakeC Programming
- Topic: Inventory System?
- Replies: 9
- Views: 1628
I'm sorry I can't be more of help, but I'm not a coder. For what I understood, Chris Page, the author of the code, made a massive work on csqc for the inventory part, maybe to lighten the ssqc amount of work. I don't if source code reveals it, but in youtube videos Chris posted, there's a fantastic ...
- Sun May 15, 2011 8:40 pm
- Forum: QuakeC Programming
- Topic: Inventory System?
- Replies: 9
- Views: 1628
yesterday I took a look at THC's one.
It seems very interesting (collecting items, assigning an item to left/right hand, switching items, etc.).
You can grab the source code there and test it
It seems very interesting (collecting items, assigning an item to left/right hand, switching items, etc.).
You can grab the source code there and test it
- Tue May 10, 2011 7:31 pm
- Forum: Modeling
- Topic: simplifying mdl model (quake portal gun)
- Replies: 35
- Views: 9902
- Mon May 09, 2011 6:32 pm
- Forum: Modeling
- Topic: simplifying mdl model (quake portal gun)
- Replies: 35
- Views: 9902
- Mon May 09, 2011 6:28 pm
- Forum: Modeling
- Topic: "Alias Model"
- Replies: 3
- Views: 1990
- Sat May 07, 2011 10:00 pm
- Forum: Modeling
- Topic: simplifying mdl model (quake portal gun)
- Replies: 35
- Views: 9902
- Sat May 07, 2011 9:59 pm
- Forum: QuakeC Programming
- Topic: Half life like (Half like?) world interaction
- Replies: 9
- Views: 1895
It worked like a charm, thanks you all guys! I just describe briefly what I did if there's someone newbber than me at quakec (difficult but possible :) )who's trying to do something similar First of all I created a func_button with key target and value act1 then I created an entity (I used a player ...