and resetting at PlayerDead Function viastuffcmd(self, "slowmo 0.1\n");
worked like a charm in darkplacesstuffcmd(self, "slowmo 1\n");
now looking which more effects could be added ^^
Code: Select all
void() PlayerDie =
{
local float ms;
ms = cvar("slowmo");
if(ms == 0) {
stuffcmd(self, "slowmo 0.1");
}
local float i;