Search found 4 matches

by Dresk
Fri Jul 30, 2010 5:51 pm
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 20474

Dark$soul, I would indeed love to have a new model for the chaingun. However, at this point, I would want the model to be "high res" like all the other weapon models I have (gathered from various sources that I need to make a credits.txt file for at some point). I scoured the web for quite...
by Dresk
Tue Dec 15, 2009 11:29 pm
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 20474

To reduce the amount of stuck monsters is to decide on a different formula for spawning additional monsters. My formula is this : 1) Spawn additional monster at the exact location of an existing monster 2) Lift the monster up by 1 Quake unit to prevent falling through floor 3) Assign SOLID_NOT to th...
by Dresk
Tue Dec 15, 2009 6:44 pm
Forum: General Discussion
Topic: @Dresk: Documentation for Kleshik ?
Replies: 38
Views: 20474

Right now I've been testing with the latest Darkplaces SVN. Darkplaces itself has some crashing issues due to some new memory management for threading preparations. Aside from that, the most glaring bug is the "invisible player model" bug, where if anyone sets their player model before som...
by Dresk
Thu Nov 06, 2008 11:30 pm
Forum: General Discussion
Topic: Kleshik Bug
Replies: 3
Views: 1425

Thanks for the bug report. As I've noted to scar3crow, I haven't played my mod with DP since 8/30/2008, and lots of patches have been committed to the engine since then that may have broken things in my mod. In this case, I do not think it has anything to do with the latest DP engine, rather with yo...