Search found 2235 matches
- Wed Dec 28, 2016 2:53 am
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 66382
Re: [FTEQW][WIP] Crafter - realtime game editor for FTE
Very cool , wish I were as intelligent as some of you guys.
- Tue Dec 06, 2016 5:51 am
- Forum: Project Showcase
- Topic: Untitled RPG Project
- Replies: 91
- Views: 101868
Re: Untitled RPG Project
idk if this will help any. but i made this a while back.
http://forums.insideqc.com/viewtopic.php?f=2&t=5296
http://forums.insideqc.com/viewtopic.php?f=2&t=5296
- Thu Dec 01, 2016 6:33 pm
- Forum: Project Showcase
- Topic: Untitled RPG Project
- Replies: 91
- Views: 101868
Re: Untitled RPG Project
Are you using tga textures or just regular quake textures?
- Tue Nov 29, 2016 9:39 pm
- Forum: Project Showcase
- Topic: Untitled RPG Project
- Replies: 91
- Views: 101868
Re: Untitled RPG Project
will you be using csqc in this?
- Tue Aug 16, 2016 4:41 am
- Forum: QuakeC Programming
- Topic: not *exactly* QC
- Replies: 5
- Views: 8542
Re: not *exactly* QC
I'll check it out asap
- Wed Jul 13, 2016 12:29 pm
- Forum: Quake Events
- Topic: Quake 20th BirthDay
- Replies: 41
- Views: 75512
Re: Quake 20th BirthDay
Many sites have posted about the Expo, but it would be great to improve coverage from news sites and from the QuakeWorld side. (Anyone active on quakeworld.nu?) Also valuable are comments on popular game sites if you can work a Quake Expo mention in there... Twitter posts are a top referrer. Use #q...
- Sat Jun 25, 2016 9:18 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6169841
Re: What are you working on?
very nice!c0burn wrote:https://www.youtube.com/watch?v=8yGVSLx2AJQ
- Sat Jun 25, 2016 8:06 pm
- Forum: General Discussion
- Topic: Quake "champions"
- Replies: 46
- Views: 53439
Re: Quake "champions"
is there also a website showing off screenshots or anything?
- Wed Jun 15, 2016 7:38 pm
- Forum: General Discussion
- Topic: Quake "champions"
- Replies: 46
- Views: 53439
Re: Quake "champions"
sounded a lot like q3 mixed with overwatch... id rather have the q1 reboot.
- Mon Jun 13, 2016 2:23 am
- Forum: General Discussion
- Topic: Quake "champions"
- Replies: 46
- Views: 53439
Quake "champions"
Watching the sneak peak now. Not very impressed. The coolest part about it was that I got to see the quake marine...
- Fri Jun 03, 2016 5:09 am
- Forum: Mapping
- Topic: using trenchbroom for q2map
- Replies: 5
- Views: 7529
Re: using trenchbroom for q2map
sweet thanks!
- Fri Jun 03, 2016 5:07 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6169841
Re: What are you working on?
i like that your textures dont look all blurry.
- Wed Jun 01, 2016 9:07 pm
- Forum: Mapping
- Topic: using trenchbroom for q2map
- Replies: 5
- Views: 7529
Re: using trenchbroom for q2map
hey , thanks for the reply. would you mind taking a screen grab or so of your folder hierarchy to show off how these files should be in your mod/id folder?
- Wed Jun 01, 2016 10:32 am
- Forum: Mapping
- Topic: using trenchbroom for q2map
- Replies: 5
- Views: 7529
using trenchbroom for q2map
hey i was curious if anyone could assist me in what i need to know in order to use trenchbroom to make maps in the quake 2 format? what is the texture format? are the textures placed into a wad like q1bsp and hlbsp? what about a fgd? how do i define my entities for use in the editor? what kind of co...
- Sat May 21, 2016 8:54 pm
- Forum: General Discussion
- Topic: Quake reboot ?
- Replies: 10
- Views: 7523
Re: Quake reboot ?
Error wrote:I swear to god... there better not be a single mention of Strogg.