I have tried DP build 20090709 and water works now. I think I will use it.
About lights, as I think its all because I am newbie in mapping. I read all links, thanks to everybody. I just need to learn more about this.
Search found 52 matches
- Fri Jan 29, 2010 10:17 am
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 4509
- Wed Jan 27, 2010 11:33 pm
- Forum: QuakeC Programming
- Topic: Bullets and muzzleflash question
- Replies: 9
- Views: 1962
- Wed Jan 27, 2010 10:59 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 4509
- Wed Jan 27, 2010 8:30 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 4509
- Wed Jan 27, 2010 6:22 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 4509
q3map2 works with quake 1, but there is problem with original textures from quake 1. Here screenshot : http://artdeco.by/imag/q3m2.JPG Thanks for link I'll check it now. About water. I paste here 2 screenshots. Water have different transparency. When you moving your cursor, but still looking at wate...
- Wed Jan 27, 2010 5:35 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 4509
- Wed Jan 27, 2010 2:16 pm
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 4509
- Wed Jan 27, 2010 9:39 am
- Forum: QuakeC Programming
- Topic: Bullets and muzzleflash question
- Replies: 9
- Views: 1962
- Wed Jan 27, 2010 9:34 am
- Forum: QuakeC Programming
- Topic: DP questions: soft lights, bumpmapping and pretty water
- Replies: 24
- Views: 4509
DP questions: soft lights, bumpmapping and pretty water
Ok, I want to ask about soft lights. As you can see in screenshot below, (engine - darkplaces) light have ugly shadows and looks poor. http://artdeco.by/imag/unsoft.JPG Is it possible to make better, realistic lighting? Something like this : http://artdeco.by/imag/soft.jpg (Screenshot of the same ma...
- Tue Jan 26, 2010 8:57 am
- Forum: QuakeC Programming
- Topic: Bullets and muzzleflash question
- Replies: 9
- Views: 1962
Bullets and muzzleflash question
Hello everybody. I am trying to make realistic bullet firing and muzzleflash for it. But I have 2 problems : 1) Bullets fly very slowly. (I am modifying launch_spike function) Here it is, check where I can be wrong : void(vector org, vector dir) launch_spike = { newmis = spawn (); newmis.owner = sel...
- Thu Jan 14, 2010 1:21 pm
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 2840
- Wed Jan 13, 2010 9:11 am
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 2840
Thanks! Now I have another one question. Is it possible to make csqc understand floats from progs.dat? For example, I have .float characterclass, for choosing character class for my game. I want to change images on the screen with csqc when characterclass has different value. But I dont know how I c...
- Tue Jan 12, 2010 7:38 am
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 2840
- Mon Jan 11, 2010 11:36 am
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 2840
- Sun Jan 10, 2010 5:37 pm
- Forum: QuakeC Programming
- Topic: Big pack of questions
- Replies: 20
- Views: 2840
Sorry if I am set questions in bad way, its all my english( 1. Yes, I mean 3d background for menu. Half life 2 use this feature, as I know. 15. Yes, I want to put text chat on the bottom on the screen, like in counter-strike. 2. Thank for reply, but can you explain more about quake 3 model system if...