Search found 52 matches

by Freemanoid
Fri Jan 29, 2010 10:17 am
Forum: QuakeC Programming
Topic: DP questions: soft lights, bumpmapping and pretty water
Replies: 24
Views: 4509

I have tried DP build 20090709 and water works now. I think I will use it.
About lights, as I think its all because I am newbie in mapping. I read all links, thanks to everybody. I just need to learn more about this.
by Freemanoid
Wed Jan 27, 2010 11:33 pm
Forum: QuakeC Programming
Topic: Bullets and muzzleflash question
Replies: 9
Views: 1962

Thanks to everybody! Now muzzleflash works properly!
by Freemanoid
Wed Jan 27, 2010 10:59 pm
Forum: QuakeC Programming
Topic: DP questions: soft lights, bumpmapping and pretty water
Replies: 24
Views: 4509

I did all as spoke in installation :
Patch maps with id1vis.
Then install dpwater.pk3 in your id1 directory.
Then, in game, exec water.cfg.
That's all.
by Freemanoid
Wed Jan 27, 2010 8:30 pm
Forum: QuakeC Programming
Topic: DP questions: soft lights, bumpmapping and pretty water
Replies: 24
Views: 4509

Look at the video that I have uploaded.
I think you will understand what I mean about water.
by Freemanoid
Wed Jan 27, 2010 6:22 pm
Forum: QuakeC Programming
Topic: DP questions: soft lights, bumpmapping and pretty water
Replies: 24
Views: 4509

q3map2 works with quake 1, but there is problem with original textures from quake 1. Here screenshot : http://artdeco.by/imag/q3m2.JPG Thanks for link I'll check it now. About water. I paste here 2 screenshots. Water have different transparency. When you moving your cursor, but still looking at wate...
by Freemanoid
Wed Jan 27, 2010 5:35 pm
Forum: QuakeC Programming
Topic: DP questions: soft lights, bumpmapping and pretty water
Replies: 24
Views: 4509

Thanks. I'll try it all!
But I don't understand why bumpmapping isn't working. Can anybody help me with it?
by Freemanoid
Wed Jan 27, 2010 2:16 pm
Forum: QuakeC Programming
Topic: DP questions: soft lights, bumpmapping and pretty water
Replies: 24
Views: 4509

I make my maps in quark. for compiling I use standart txqbsp, vis, light. I need to use something else for more realistic effect?
How can I fix bug with water? I dont full understand. dpwater.pk3 already have some shader.
by Freemanoid
Wed Jan 27, 2010 9:39 am
Forum: QuakeC Programming
Topic: Bullets and muzzleflash question
Replies: 9
Views: 1962

Thanks! Sv_maxvelocity really makes different speed! Now it works! what about muzzleflash? Any ideas?
by Freemanoid
Wed Jan 27, 2010 9:34 am
Forum: QuakeC Programming
Topic: DP questions: soft lights, bumpmapping and pretty water
Replies: 24
Views: 4509

DP questions: soft lights, bumpmapping and pretty water

Ok, I want to ask about soft lights. As you can see in screenshot below, (engine - darkplaces) light have ugly shadows and looks poor. http://artdeco.by/imag/unsoft.JPG Is it possible to make better, realistic lighting? Something like this : http://artdeco.by/imag/soft.jpg (Screenshot of the same ma...
by Freemanoid
Tue Jan 26, 2010 8:57 am
Forum: QuakeC Programming
Topic: Bullets and muzzleflash question
Replies: 9
Views: 1962

Bullets and muzzleflash question

Hello everybody. I am trying to make realistic bullet firing and muzzleflash for it. But I have 2 problems : 1) Bullets fly very slowly. (I am modifying launch_spike function) Here it is, check where I can be wrong : void(vector org, vector dir) launch_spike = { newmis = spawn (); newmis.owner = sel...
by Freemanoid
Thu Jan 14, 2010 1:21 pm
Forum: QuakeC Programming
Topic: Big pack of questions
Replies: 20
Views: 2840

Another one question. How can I control bones in model in qc or somewhere to give DP know what I want?
I have found nothing interesting about md3 in Q1Arena.
Question about communication csqc and ssqc is still active.
by Freemanoid
Wed Jan 13, 2010 9:11 am
Forum: QuakeC Programming
Topic: Big pack of questions
Replies: 20
Views: 2840

Thanks! Now I have another one question. Is it possible to make csqc understand floats from progs.dat? For example, I have .float characterclass, for choosing character class for my game. I want to change images on the screen with csqc when characterclass has different value. But I dont know how I c...
by Freemanoid
Tue Jan 12, 2010 7:38 am
Forum: QuakeC Programming
Topic: Big pack of questions
Replies: 20
Views: 2840

Thanks, I'll try to see this mod. Still, I have now some problems with skyboxes and bumpmapping in darkplaces. When I load a map, I always need to input in console "loadsky sky_". Its bad thing because I dont think that everybody will put this code in console at every start. Is it possible...
by Freemanoid
Mon Jan 11, 2010 11:36 am
Forum: QuakeC Programming
Topic: Big pack of questions
Replies: 20
Views: 2840

Thanks for all of your reply's, but what about quake3 model tagging, how can I attach upper body and legs? I dont understand properly how it works. Can someone help me, or post a link where I can read about this?
by Freemanoid
Sun Jan 10, 2010 5:37 pm
Forum: QuakeC Programming
Topic: Big pack of questions
Replies: 20
Views: 2840

Sorry if I am set questions in bad way, its all my english( 1. Yes, I mean 3d background for menu. Half life 2 use this feature, as I know. 15. Yes, I want to put text chat on the bottom on the screen, like in counter-strike. 2. Thank for reply, but can you explain more about quake 3 model system if...