Search found 83 matches
- Fri Jan 25, 2008 11:01 pm
- Forum: QuakeC Programming
- Topic: Change fov value from qc
- Replies: 4
- Views: 2090
- Fri Jan 25, 2008 7:38 pm
- Forum: QuakeC Programming
- Topic: Change fov value from qc
- Replies: 4
- Views: 2090
Change fov value from qc
Hi,
Is it possible to change the fov value from qc?
And can i add text in to the console from qc?
Is it possible to change the fov value from qc?
And can i add text in to the console from qc?
- Tue Jan 08, 2008 12:23 pm
- Forum: QuakeC Programming
- Topic: Admin, obs and a menu
- Replies: 4
- Views: 2171
- Tue Dec 25, 2007 11:46 pm
- Forum: QuakeC Programming
- Topic: Can´t Change weapon
- Replies: 0
- Views: 2886
Can´t Change weapon
Hi,
I have a problem i can´t change my weapons
When I buy a Gun i can change to it only 1 times and then i have rebuy the gun to change to it again.
i think i have messed up my Cycleweaponcommand
can someone look into my weapons.qc and tell me my mistake?
*************fixed***************
I have a problem i can´t change my weapons
When I buy a Gun i can change to it only 1 times and then i have rebuy the gun to change to it again.
i think i have messed up my Cycleweaponcommand
can someone look into my weapons.qc and tell me my mistake?
*************fixed***************
- Tue Dec 18, 2007 9:46 pm
- Forum: QuakeC Programming
- Topic: Bullehole tutorial????
- Replies: 20
- Views: 7500
I have decompiled the fqreal progs.dat and here is my tutorial vor bullet holes. Download this bullet.qc http://www.file-upload.net/download-563593/bullet.qc.html And this for the bullet hole sprites http://mancubus.net/~cheapy/lostmods/2000/fqreal.zip Add this to defs.qc entity nullentity; // syste...
- Sun Dec 09, 2007 6:50 pm
- Forum: Engine Programming
- Topic: r_fullbright for models?
- Replies: 4
- Views: 2732
- Sat Dec 08, 2007 1:08 pm
- Forum: Engine Programming
- Topic: r_fullbright for models?
- Replies: 4
- Views: 2732
r_fullbright for models?
When I use the r_fullbright the models are still dark.
How can I use it for the models ?
How can I use it for the models ?
- Sun Dec 02, 2007 6:57 am
- Forum: General Discussion
- Topic: Models Converted from CSCZ
- Replies: 7
- Views: 2862
Models Converted from CSCZ
HI i have converted some models from counter strike condition zero to quake. http://img111.imageshack.us/img111/8990/axekv1.png http://img127.imageshack.us/img127/1453/uspjc4.png http://img127.imageshack.us/img127/1793/soccerro6.png http://img127.imageshack.us/img127/5735/shellqa7.png DOWNLOAD DOWNL...
- Fri Nov 30, 2007 12:53 am
- Forum: Engine Programming
- Topic: Replace Crosshair and More than 255 ammo?
- Replies: 3
- Views: 2723
- Thu Nov 22, 2007 8:28 pm
- Forum: QuakeC Programming
- Topic: MUzzleflash
- Replies: 2
- Views: 2392
MUzzleflash
Are there any Muzzleflash codes? I had one for 3rd person view (chasecam) from the darplaces mod but i lost it :( i need one for fps view to. Add this to weapons.qc void() MuzzleFlash = { local vector vec; local vector org; vec = normalize(vec); makevectors(self.angles); org = self.angles; muzzle = ...
- Wed Nov 14, 2007 10:24 pm
- Forum: Engine Programming
- Topic: Replace Crosshair and More than 255 ammo?
- Replies: 3
- Views: 2723
Replace Crosshair and More than 255 ammo?
Hi I´m trying to replace the crosshair from the conchars with a lmp file. in gl_screen.c i changed if (crosshair.value) Draw_Character (scr_vrect.x + scr_vrect.width/2 - 4, scr_vrect.y + scr_vrect.height/2 - 4, '+');; TO if (crosshair.value) Draw_CachePic ("gfx/crosshair.lmp") It doesn´t s...
- Sat Oct 20, 2007 12:34 pm
- Forum: Engine Programming
- Topic: Draw ammo_money in the HUD
- Replies: 2
- Views: 2483
- Sat Oct 20, 2007 6:44 am
- Forum: Engine Programming
- Topic: Draw ammo_money in the HUD
- Replies: 2
- Views: 2483
Draw ammo_money in the HUD
Hi,
is it possible to draw the ammo_money to the HUD?
i tried to replace ammo_cells with ammo_money but it doesn´t work.
is it possible to draw the ammo_money to the HUD?
i tried to replace ammo_cells with ammo_money but it doesn´t work.
- Tue Oct 16, 2007 6:13 pm
- Forum: QuakeC Programming
- Topic: Spawn Models?
- Replies: 8
- Views: 2998
- Sun Oct 14, 2007 6:15 am
- Forum: QuakeC Programming
- Topic: Spawn Models?
- Replies: 8
- Views: 2998