Search found 63 matches
- Mon Aug 01, 2016 12:03 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127497
Re: What are you working on?
Indeed, nice way of mixing things up. Some other healing ideas inspired by rpg and fighting games: * Tie the regen amount to armor, eg. 20 armor = generate up to 20 health (relative or absolute). * Have enemies drop health, but a la Q2 inventory items which can be activated on demand, combine that w...
- Mon Mar 30, 2015 4:33 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127497
Re: What are you working on?
One thing I think might be cool for Q2 is to add masks to the textures that define the 'metalness' of a pixel. So then you could change some parameters of your reflection model for some cheapish physical based rendering. So no more diffuse reflection for the metals and you could use the existing col...
- Tue Mar 24, 2015 7:52 pm
- Forum: Mapping
- Topic: [Preview]BioCore
- Replies: 8
- Views: 6599
Re: [Preview]BioCore
Love the textures!
I don't think they need to be more dirty, I'm sure it'll look a lot better with lights.
I don't think they need to be more dirty, I'm sure it'll look a lot better with lights.
- Tue Mar 10, 2015 10:09 pm
- Forum: General Discussion
- Topic: Unity 5 and Unreal Engine 4 are now free of charge!
- Replies: 21
- Views: 9254
Re: Unity 5 and Unreal Engine 4 are now free of charge!
Guess blueprints give new meaning to 'spagetti code'.
Seems there's some third party scriping things in the works for UE4.
C# and F#
https://mono-ue.github.io/
Skookum
http://skookumscript.com/blog/2014/07-2 ... d-unreal4/
There's probably more, believe someone was doing Lua also...
Seems there's some third party scriping things in the works for UE4.
C# and F#
https://mono-ue.github.io/
Skookum
http://skookumscript.com/blog/2014/07-2 ... d-unreal4/
There's probably more, believe someone was doing Lua also...
- Thu Mar 05, 2015 7:24 pm
- Forum: General Discussion
- Topic: Unity 5 and Unreal Engine 4 are now free of charge!
- Replies: 21
- Views: 9254
Re: Unity 5 and Unreal Engine 4 are now free of charge!
In related news; nVidia just open sourced PhysX
https://developer.nvidia.com/content/la ... ree-github
https://developer.nvidia.com/content/la ... ree-github
- Thu Mar 05, 2015 1:40 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127497
Re: What are you working on?
Sweet!
- Sun Feb 15, 2015 1:41 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127497
Re: What are you working on?
Remembers me of this Wolfire post. Seems much more involved though, and no example codeqbism wrote: Anyway, nice decals. It looks like they wrap properly around the "outside corner" but do not align on "inside corner".
- Fri Feb 13, 2015 7:07 pm
- Forum: Project Showcase
- Topic: [Quake][WIP] Blaze
- Replies: 42
- Views: 37333
Re: [DarkPlaces][WIP] Blaze
Why not use a software Quake engine like Super8 or Engoo?
- Wed Feb 11, 2015 9:31 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6127497
Re: What are you working on?
As for what I've been working on lately, here's a video showing off the new shadows in Quake2World. These are planar projection shadows with per-pixel attenuation. They're poor-man's shadow volumes :lol: http://youtu.be/GtZLPJkrcs4 Any reason to do them planar? I guess it saves a crapload of fillra...
- Sat Feb 07, 2015 2:01 pm
- Forum: Mapping
- Topic: Q1 BSP tree
- Replies: 21
- Views: 14293
Re: Q1 BSP tree
Q3 lightstyles are fairly usable, they're simply shaders generated by the compiler. As such, they don't influence the lightgrid and take some perf hit (though should be fine on a modernized renderer, i suppose). http://q3map2.robotrenegade.com/docs/shader_manual/lightstyles.html Q3 bsp and Q1 toolch...
- Sun Jan 25, 2015 11:17 am
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 15117
Re: [Storm Engine 2][dev] Phaeton
The pysics are nice, did D3 come with vehicle physics?
About visuals; are you going to give the particle effects the cartoony treatment? It looks pretty ace on the muzzle flash.
About visuals; are you going to give the particle effects the cartoony treatment? It looks pretty ace on the muzzle flash.
- Thu Jan 22, 2015 10:36 am
- Forum: General Discussion
- Topic: Holo lens?
- Replies: 8
- Views: 3071
Re: Holo lens?
Playing holoquake to much, you'd get these strange automatisms in real life when you suddenly expect a shambler to come around a corner.
You pull out your rocket launcher and drop your groceries.
You pull out your rocket launcher and drop your groceries.
- Wed Jan 21, 2015 4:50 pm
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 29678
Re: [Katana][Alpha] OpenKatana
Agree, nice colors and shapes
- Wed Jan 21, 2015 4:30 pm
- Forum: Engine Programming
- Topic: Weapon model sway techniques
- Replies: 12
- Views: 3780
- Wed Jan 21, 2015 4:21 pm
- Forum: General Discussion
- Topic: strafe ?
- Replies: 8
- Views: 3235
Re: strafe ?
Looks interesting, very brown, hehe
I hope this is like some Quake / Binding of Isaac hybrid.
I hope this is like some Quake / Binding of Isaac hybrid.