Search found 207 matches
- Mon Sep 12, 2016 11:34 pm
- Forum: OpenGL Programming
- Topic: Rendering a frame in DOOM (2016)
- Replies: 2
- Views: 5334
Re: Rendering a frame in DOOM (2016)
lets talk about abstract algebra
- Wed Aug 31, 2016 8:16 pm
- Forum: QuakeC Programming
- Topic: monster attack weirdness
- Replies: 3
- Views: 5535
Re: monster attack weirdness
i totally knew that
thanks spike
now i just need some jesus waves
thanks spike
now i just need some jesus waves
- Wed Aug 31, 2016 8:11 pm
- Forum: QuakeC Programming
- Topic: monster attack weirdness
- Replies: 3
- Views: 5535
Re: monster attack weirdness
true true
awesome now on to other things
awesome now on to other things
- Wed Aug 31, 2016 3:13 pm
- Forum: QuakeC Programming
- Topic: monster attack weirdness
- Replies: 3
- Views: 5535
monster attack weirdness
can anyone explain why this is happening? https://youtu.be/Sw6gM46ppIQ trying to create a new monster and his attack is coming from two different origins here is the code: void (vector org, vector vec) LaunchBolt = { sound (self, CHAN_WEAPON, "weapons/lhit.wav", 1, ATTN_NORM); vec = normal...
- Fri Aug 19, 2016 1:31 am
- Forum: QuakeC Programming
- Topic: not *exactly* QC
- Replies: 5
- Views: 6951
Re: not *exactly* QC
awesomeceriux wrote:I'll check it out asap
- Wed Aug 10, 2016 11:12 pm
- Forum: QuakeC Programming
- Topic: not *exactly* QC
- Replies: 5
- Views: 6951
Re: not *exactly* QC
its fixed i guess http://media.moddb.com/images/downloads/1/109/108627/sdquake20160809231700-00.jpg sprites amirite? also new version with everything is up http://www.moddb.com/mods/bondos-superduper-quake/downloads/superduper-quake-332-meta-carpal-edition get the patch http://www.moddb.com/mods/bon...
- Tue Aug 09, 2016 12:05 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6130116
Re: What are you working on?
This is a WIP map designed for SDQ and intended to be finished in time for QExpo, but... let's say that real life truly sucks sometimes. OTOH without the schedule pressure I was able to add more details and a couple secret areas, yay. http://i63.tinypic.com/10p3b01.jpg http://i66.tinypic.com/688zzq...
- Sun Aug 07, 2016 1:39 am
- Forum: QuakeC Programming
- Topic: not *exactly* QC
- Replies: 5
- Views: 6951
Re: not *exactly* QC
this is a problem. i can flip this sprite in fimg but the first frame stays upside down. if i export the first frame then flip it then import it, its still upside down. if i flip the first frame, then flip it, then reopen it, its still upside down. huh
- Thu Aug 04, 2016 8:54 am
- Forum: QuakeC Programming
- Topic: not *exactly* QC
- Replies: 5
- Views: 6951
Re: not *exactly* QC
nevermind
closed fimg, loaded it up again and the sprite was upside down. so i flipped it. this is so cool
closed fimg, loaded it up again and the sprite was upside down. so i flipped it. this is so cool
- Thu Aug 04, 2016 8:42 am
- Forum: QuakeC Programming
- Topic: not *exactly* QC
- Replies: 5
- Views: 6951
not *exactly* QC
i'm trying to do something very strange, at least for me i found this mod somewhere in my quake folder: Quake to Wolf, which uses wolf3d sprites in the quake engine. i got them converted to the correct palette, but they're upside down. also, they're very small. i know darkplaces can resize them in g...
- Thu Jul 21, 2016 6:52 pm
- Forum: Modeling
- Topic: Absolute beginners guide to IQMs
- Replies: 5
- Views: 8081
Re: Absolute beginners guide to IQMs
so is there a list of engines that support IQMs?
- Sat Jun 18, 2016 10:44 pm
- Forum: Engine Programming
- Topic: can the engine be modified so the player can ...
- Replies: 4
- Views: 3065
can the engine be modified so the player can ...
move upside down?
I want to run through loops like this one:
or is there already an engine that can do this? obviously the player speed must be modified in qc
I want to run through loops like this one:
or is there already an engine that can do this? obviously the player speed must be modified in qc
- Tue May 31, 2016 4:42 pm
- Forum: General Discussion
- Topic: FPS game. Need input.
- Replies: 17
- Views: 19532
Re: FPS game. Need input.
fun murder. zero learning curve. lan friendly. free or really really really cheap. coop
- Sun May 29, 2016 7:15 pm
- Forum: General Discussion
- Topic: Looking for help with external model textures
- Replies: 2
- Views: 4943
Re: Looking for help with external model textures
that would be textures\progs, and it looks AMAZING
thanks
thanks
- Sun May 29, 2016 1:28 am
- Forum: General Discussion
- Topic: Looking for help with external model textures
- Replies: 2
- Views: 4943
Looking for help with external model textures
Darkplaces does this:
modelname.mdl_0.tga
put textures in \progs
Enhanced GlQuake
modelname_0.tga
textures go in textures\models
Neither of these conventions work for either of these engines:
FTEQuake
DirectQ
Does anyone know how to make these work?
modelname.mdl_0.tga
put textures in \progs
Enhanced GlQuake
modelname_0.tga
textures go in textures\models
Neither of these conventions work for either of these engines:
FTEQuake
DirectQ
Does anyone know how to make these work?