Search found 231 matches

by motorsep
Tue Jun 17, 2014 10:54 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

Well, for once I am no programmer. Also comments are scarce in that code.
by motorsep
Tue Jun 17, 2014 10:12 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

toneddu2000 wrote:SuperCool motorsep! I'm glad you're still working on Storm Engine 2! All the best and keep up the great work! I imagine that rebuilding Flash UI should have been a HUGE amount of work!
Thanks. Yeah, it took me 6 month or so to crack down on Flash.
by motorsep
Tue Jun 17, 2014 10:11 pm
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 18432

Re: [Storm Engine 2][dev] Phaeton

Thanks!

It's idTech 4 + idTech 5 actually.
by motorsep
Tue Jun 17, 2014 1:55 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

Storm Engine 2 video is up: check this out: https://www.youtube.com/watch?v=0r-SOxXFM3c
by motorsep
Tue Jun 17, 2014 1:21 am
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 18432

[Storm Engine 2][dev] Phaeton

At last, Storm Engine 2 came to be:

https://www.youtube.com/watch?v=0r-SOxXFM3c

and the changelog: www.kot-in-action.com/blog_new.html

P.S. If you watch the moment where Credits roll, you can see who was working on the engine ;)
by motorsep
Mon Aug 12, 2013 1:23 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

The requirements for BFG are AMD 5xxx+ because models below that don't support glMapBuffer (either in hardware or in driver or both). I recall glMapBuffer is used for GPU skeletal, but I might be off a bit (maybe for something else too, besides GPU skeletal). So when I disabled GPU skeletal via cvar...
by motorsep
Mon Aug 12, 2013 1:05 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

One of the biggest performance boost in BFG is attributed to GPU skeletal. Your laptop can't run BFG, and porting that into Doom 3 isn't possible. And without GPU skeletal, BFG almost as slow as Doom 3.
by motorsep
Sun Aug 11, 2013 3:08 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

Hmm I like where your coming from but reckless and mh have done goods. Your trying no proving that d3 BFG can be a base for modders and not just indie developers that's cool and all but there still things BFG is missing which makes a lot of people uneasy but in till BFG can get some real tools it's...
by motorsep
Sun Aug 11, 2013 2:44 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

Nope, still being sarcastic. I'm stunned to see this level of bullying on this forum. The insults are not acceptable. Well, for you specifically, once again - there is no bullying. Maybe you got bullied sh$t out when you were younger, or maybe you still get bullied and therefore overly sensitive. S...
by motorsep
Sun Aug 11, 2013 2:28 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

I am not bullying anyone, I am one of the vocal minority folks for the subject. Then I will rephrase my comment to 'denouncing the work of others.' Oh, so now you saw some work being actually done with BFG and you don't really have nothing to say, so you trying find something else to poke at me. It...
by motorsep
Sun Aug 11, 2013 2:08 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

Sorry, I was being sarcastic. The work is feasible but probably not trivial. My point is that the best proof would be to actually do it and show a working mod. There is no benefit to bullying others. Someone around here has a sig, 'leave others to their otherness'. I suppose you are just not lookin...
by motorsep
Sun Aug 11, 2013 1:53 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

It's got to be only like two lines of code to make BFG modable. :roll: Not two, but we made it more or less moddable in less time that reckless spent hacking GLSL shaders into idTech 4 and messing with OpenMP patch. And all it took is analyzing code, running debugger and checking out debug options ...
by motorsep
Sun Aug 11, 2013 1:39 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

It's got to be only like two lines of code to make BFG modable. :roll: Not two, but we made it more or less moddable in less time that reckless spent hacking GLSL shaders into idTech 4 and messing with OpenMP patch. And all it took is analyzing code, running debugger and checking out debug options ...
by motorsep
Sun Aug 11, 2013 1:06 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

... while bfg can do 120 :) Can it do 120Hz? No, it can't. It can do 60fps per eye in stereo. Bear in mind though that the shadow volume improvements this Fellow made has not made it in since i cannot get them to run correctly, and i suspect they have a quite huge impact on performance cause shadow...
by motorsep
Sat Aug 10, 2013 8:21 pm
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 383836

Re: Doom 3 engine release and game code

I'd also like to see results of the performance test - can your work beat Doom 3 BFG in performance? ;) (I highly doubt that)