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One entity is two entities? (DarkPlaces)

Posted: Sun May 18, 2008 6:27 pm
by SusanMDK
I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too.

Posted: Wed May 21, 2008 9:41 pm
by mh
Have you an old single-TMU 3D card? It sounds like it's rendering stuff in 2 passes, and counting twice as a result. LH?

Posted: Wed May 21, 2008 11:37 pm
by SusanMDK
I have geforce 8800gts 512mb.

Re: One entity is two entities? (DarkPlaces)

Posted: Thu May 22, 2008 10:18 am
by LordHavoc
jim wrote:I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too.
Probably fixable if you use r_depthfirst 0, but this may lose fps slightly (more so with costly shaders).

Also make sure r_hdr is 0.

Either way these features are not meant to increase the entities count on r_speeds (even if an entity is indeed rendered multiple times), so this is a bug.

Posted: Thu May 22, 2008 3:04 pm
by SusanMDK
Looks like it was the r_hdr being 1 doubling the entity amount. r_depthfirst being something else than 0 only increase the polygon amounts, but entity amount stays correct.