One entity is two entities? (DarkPlaces)

Discuss programming topics for the various GPL'd game engine sources.
Post Reply
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

One entity is two entities? (DarkPlaces)

Post by SusanMDK »

I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too.
zbang!
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Post by mh »

Have you an old single-TMU 3D card? It sounds like it's rendering stuff in 2 passes, and counting twice as a result. LH?
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Post by SusanMDK »

I have geforce 8800gts 512mb.
zbang!
LordHavoc
Posts: 322
Joined: Fri Nov 05, 2004 3:12 am
Location: western Oregon, USA
Contact:

Re: One entity is two entities? (DarkPlaces)

Post by LordHavoc »

jim wrote:I found out that every entity is two when I put r_speeds 1. Is this a bug? It also tells me that it's got double amount of polygons too.
Probably fixable if you use r_depthfirst 0, but this may lose fps slightly (more so with costly shaders).

Also make sure r_hdr is 0.

Either way these features are not meant to increase the entities count on r_speeds (even if an entity is indeed rendered multiple times), so this is a bug.
SusanMDK
Posts: 601
Joined: Fri Aug 05, 2005 2:35 pm
Location: In The Sun

Post by SusanMDK »

Looks like it was the r_hdr being 1 doubling the entity amount. r_depthfirst being something else than 0 only increase the polygon amounts, but entity amount stays correct.
zbang!
Post Reply