Hey, that's the same tutorial I used for the SSLC effect in CRX Works great, and one of the nicer effects I think for organic models.Barnes wrote:2 toneddu2000
Very old thing. Look here https://machinesdontcare.wordpress.com/ ... er-shader/
What are you working on?
Re: What are you working on?
http://red.planetarena.org - Alien Arena and the CRX engine
Re: What are you working on?
And for candles too One of the teachers of 3D graphics in our universities, too, have used it in their lessons.Irritant wrote:Hey, that's the same tutorial I used for the SSLC effect in CRX Works great, and one of the nicer effects I think for organic models.
-
- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
Which university degree are you attending? I attended something similar back in 2007 (ah, good old days! )One of the teachers of 3D graphics in our universities, too, have used it in their lessons
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
I have long nowhere to learn (I'm almost 40 years old) has long received a diploma in Aviation and Technical School, trained in our biggest air companies, and threw it all to hell. Not mine ....toneddu2000 wrote:Which university degree are you attending? I attended something similar back in 2007 (ah, good old days! )One of the teachers of 3D graphics in our universities, too, have used it in their lessons
-
- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
and I'm just right after you!I have long nowhere to learn (I'm almost 40 years old)
Cool!has long received a diploma in Aviation and Technical School, trained in our biggest air companies
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Been working a bit on a new version of Treasure, the game will play have a drastically different visual style, it will play more like an RPG mechanics wise, things will be more refined all around.
Here's a test I made for my new style, I will make the environment not so bright to not kill players eyes and to make it easier spot the relevant things like items and enemies.
http://i.imgur.com/BVc9tLz.gif
Here's my new player model getting some animations, modified both of them a slight bit to look more natural after making these gifs.
Run: http://i.imgur.com/qHTurEG.gif
Walk: http://i.imgur.com/AZAYJdh.gif
Here's a test I made for my new style, I will make the environment not so bright to not kill players eyes and to make it easier spot the relevant things like items and enemies.
http://i.imgur.com/BVc9tLz.gif
Here's my new player model getting some animations, modified both of them a slight bit to look more natural after making these gifs.
Run: http://i.imgur.com/qHTurEG.gif
Walk: http://i.imgur.com/AZAYJdh.gif
-
- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
it's kinda cool the celshaded style, Shpuld, maybe it's a little too "aseptic". Do you think you can consider adding some color shading?
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Hello,
I wanted to show some things I am working on the last weeks.
Yes, i am still trying to bring some new twists to this old game and am having fun while doing it.
I also learn a lot and Thanks to our great engine devs really beautiful things are possible with this 'old' game.
There is this new spider monster, which I am trying to add some new abilities:
https://www.youtube.com/watch?v=l3tBokgbASw
And there is our old friend the Ogre which I thought deserves some extra particles.
I call it smoking guns
https://www.youtube.com/watch?v=OS2NmnInkL4
And maybe one more small thing I call "The most important feature ever"
The idea for it was brought up at quakeone.com
https://www.youtube.com/watch?v=ydVgEbQ9GE8
Happy coding everybody !
Best regards,
Seven
I wanted to show some things I am working on the last weeks.
Yes, i am still trying to bring some new twists to this old game and am having fun while doing it.
I also learn a lot and Thanks to our great engine devs really beautiful things are possible with this 'old' game.
There is this new spider monster, which I am trying to add some new abilities:
https://www.youtube.com/watch?v=l3tBokgbASw
And there is our old friend the Ogre which I thought deserves some extra particles.
I call it smoking guns
https://www.youtube.com/watch?v=OS2NmnInkL4
And maybe one more small thing I call "The most important feature ever"
The idea for it was brought up at quakeone.com
https://www.youtube.com/watch?v=ydVgEbQ9GE8
Happy coding everybody !
Best regards,
Seven
Re: What are you working on?
The head turning is funny, good work seven!
Always nice to watch the smc pile on features
Always nice to watch the smc pile on features
-
- Posts: 1395
- Joined: Tue Feb 24, 2009 4:39 pm
- Location: Italy
Re: What are you working on?
every time great work by Seven, every time.
Meadow Fun!! - my first commercial game, made with FTEQW game engine
Re: What are you working on?
Shpuld, that looks pretty nice. If the polygons are mostly flat colored, you can probably enable FSAA and it will still be fast to render. There's a game called Megabyte Punch that also uses flat-colored polygons for everything, and I can run it with everything set to the maximum and still get 60 fps.
Seven: That particle effect on the ogres is really cool! It improves a lot the atmosphere, and makes him more menacing.
Seven: That particle effect on the ogres is really cool! It improves a lot the atmosphere, and makes him more menacing.
Re: What are you working on?
Modified PAK0.PAK textures, plus an alphamasked animated fan texture made mostly from scratch:
Download from Quaketastic
Download from Quaketastic
Re: What are you working on?
Seven: Oh no, don't kill the spiders, they're nice Hey, maybe some could appear different size? Mmm.. always liked the head kicking in Blood. Now you could make a football game with the heads.
I've been making some kind of minimalistic styled model/etc content for Doom. In couple weeks I've done all the weapons & item pickups, some monsters, player and some decorations, and a bunch of textures. None are meant to be exact copies of the sprites or textures, but some are closer than others. There's some amount of gameplay changes too.
Initially I was going to have that flat shading on the polygons, but I had to do it by splitting all the vertices/edges, and that wasn't such a good idea. Framerate went down horribly in high monster count areas, and this is supposed to work well in such areas. So for now only the weapons, items and decorations have some chosen few splits.
I'll release this stuff when I have at least 6 levels done. Currently 1 or 2 levels complete, plus some random rooms that could be start areas of some levels.
These go from oldest to newest..
The fire on the sky doesn't animate, but if it could scroll around, it probably would. Or if I can find some easy way to get some more frames to it, it could animate too.
I've been making some kind of minimalistic styled model/etc content for Doom. In couple weeks I've done all the weapons & item pickups, some monsters, player and some decorations, and a bunch of textures. None are meant to be exact copies of the sprites or textures, but some are closer than others. There's some amount of gameplay changes too.
Initially I was going to have that flat shading on the polygons, but I had to do it by splitting all the vertices/edges, and that wasn't such a good idea. Framerate went down horribly in high monster count areas, and this is supposed to work well in such areas. So for now only the weapons, items and decorations have some chosen few splits.
I'll release this stuff when I have at least 6 levels done. Currently 1 or 2 levels complete, plus some random rooms that could be start areas of some levels.
These go from oldest to newest..
The fire on the sky doesn't animate, but if it could scroll around, it probably would. Or if I can find some easy way to get some more frames to it, it could animate too.
zbang!
Re: What are you working on?
Interesting look there jim, it reminds me of what tv shows thought games looked like back in 95. Cool.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.