Discuss the creation of various model formats for Quake engines, and related matters to modeling.
ceriux
Posts: 2230 Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA
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by ceriux » Tue Feb 08, 2011 5:37 pm
K Ranger over at moddb, needed a v_kick model and an edited player model with matching frames. so i did my best to help him out.
here's the models for anyone else to use.
kickpack.zip
Sajt
Posts: 1215 Joined: Sat Oct 16, 2004 3:39 am
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by Sajt » Tue Feb 08, 2011 6:23 pm
Hmm. Can we get a bluejeans skin for it?
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Ranger366
Posts: 203 Joined: Thu Mar 18, 2010 5:51 pm
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by Ranger366 » Tue Feb 08, 2011 6:30 pm
Sajt wrote: Hmm. Can we get a bluejeans skin for it?
what a funny question.
when i made the mighty foot model by myself it had a blue jeans...
good work ceriux, got everything to work. well the kick animation is rotated by 90 degrees but i can fix that. i think.
Last edited by
Ranger366 on Tue Feb 08, 2011 6:30 pm, edited 1 time in total.
ceriux
Posts: 2230 Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA
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by ceriux » Tue Feb 08, 2011 6:30 pm
yeah, lol it would be pretty easy. actually if you already have your "duke" skin for the quake guy just import that skin into qme. i just used the quake guy skin that way people who may not know how to skin and are just using community skins and what not could just import a player skin and they're ready =)
frag.machine
Posts: 2126 Joined: Sat Nov 25, 2006 1:49 pm
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by frag.machine » Wed Feb 09, 2011 10:53 pm
I am already seeing this in the next installment of Super Duper Quake...
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Ranger366
Posts: 203 Joined: Thu Mar 18, 2010 5:51 pm
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by Ranger366 » Thu Feb 10, 2011 4:48 pm
frag.machine wrote: I am already seeing this in the next installment of Super Duper Quake...
now i dont really know if i should use the model anymore, it was originally made for me - lol.
ceriux
Posts: 2230 Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA
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by ceriux » Thu Feb 10, 2011 8:41 pm
aw why wouldnt you use it anymore?
Ranger366
Posts: 203 Joined: Thu Mar 18, 2010 5:51 pm
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by Ranger366 » Fri Feb 11, 2011 8:39 pm
ceriux wrote: aw why wouldnt you use it anymore?
nevermind ...
Mexicouger
Posts: 514 Joined: Sat May 01, 2010 10:12 pm
Contact:
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by Mexicouger » Fri Feb 11, 2011 11:32 pm
Does the Kick code just send out a traceline?
leileilol
Posts: 2783 Joined: Fri Oct 15, 2004 3:23 am
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by leileilol » Fri Feb 11, 2011 11:42 pm
Ranger366 wrote: nevermind ...
I suppose it was for ego or something, but it's not exactly a unique feature.
kicking was done many many many many many many times (1996 had quite a few kicking/shoving qc patches of its own), sticking a model in for it wasn't done often since only one viewmodel was possible in vanilla (you can do the side kick by viewmodelforclient in darkplaces)
and i'm pretty sure someone did a quakeguy mighty foot before, forgot who though.
i should not be here
Sajt
Posts: 1215 Joined: Sat Oct 16, 2004 3:39 am
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by Sajt » Sat Feb 12, 2011 12:48 am
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
frag.machine
Posts: 2126 Joined: Sat Nov 25, 2006 1:49 pm
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by frag.machine » Sat Feb 12, 2011 11:57 am
A "melee only" turtlemod event would be awesome.
EVERYBODY WANTS KUNG FU FIGHTING
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
Ranger366
Posts: 203 Joined: Thu Mar 18, 2010 5:51 pm
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by Ranger366 » Sat Feb 12, 2011 12:40 pm
leileilol wrote: Ranger366 wrote: nevermind ...
I suppose it was for ego or something, but it's not exactly a unique feature.
kicking was done many many many many many many times (1996 had quite a few kicking/shoving qc patches of its own), sticking a model in for it wasn't done often since only one viewmodel was possible in vanilla (you can do the side kick by viewmodelforclient in darkplaces)
and i'm pretty sure someone did a quakeguy mighty foot before, forgot who though.
its the content, not the idea.
and frag.machine...
would be AWESOME.
ceriux
Posts: 2230 Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA
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by ceriux » Sun Feb 13, 2011 5:06 am
its the content, not the idea.
i asked before i even put it up.
Ranger366
Posts: 203 Joined: Thu Mar 18, 2010 5:51 pm
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by Ranger366 » Sun Feb 13, 2011 10:55 am
ceriux wrote: its the content, not the idea.
i asked before i even put it up.
i said nevermind it
it was just about the fact that some other mods will use it.
it was a kind of joke.