Search found 185 matches
- Sun Jul 31, 2011 11:31 am
- Forum: General Discussion
- Topic: VIM editor
- Replies: 11
- Views: 2124
OT: I do not believe it! :) Don't sweat it :) I bet half of the world thinks we speak russian in czech rep. I když naše řeč je ruštině pro cizince asi hodně podobná. :) (Foreigners found our language similar to russian, I guess.) vim is primary intended to be just editor, but it's SO flexible and p...
- Thu Jul 28, 2011 8:56 pm
- Forum: General Discussion
- Topic: VIM editor
- Replies: 11
- Views: 2124
Re: VIM editor
Vim is great. It's programmable editing approach reminds me of Blender (pressing "s10" You scale selected object 10 times). OFFTOPIC: Hi. I use vim with ctags for a long time. But cscope is certainly more powerful tool. Thanks for tip! Do You know Pavel Satrapa tutorials http://www.nti.tul...
- Fri Jul 22, 2011 5:33 pm
- Forum: QuakeC Programming
- Topic: Putting entities into stacks
- Replies: 9
- Views: 2283
What about implementing Collaborative Diffusion?
There is explanation :
http://scalablegamedesign.cs.colorado.e ... _Diffusion
Google has some videos too, this Lagomorph:
http://www.google.com/search?q=collaborative+diffusion
There is explanation :
http://scalablegamedesign.cs.colorado.e ... _Diffusion
Google has some videos too, this Lagomorph:
http://www.google.com/search?q=collaborative+diffusion
- Wed Jun 29, 2011 3:48 pm
- Forum: Programming Tutorials
- Topic: pyramid design
- Replies: 8
- Views: 4149
- Tue Jun 28, 2011 9:43 pm
- Forum: Artificial Intelligence
- Topic: Detecting if the player is running away from his enemy?
- Replies: 12
- Views: 10463
- Mon Jun 27, 2011 11:49 am
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 9454
- Sun Jun 26, 2011 4:06 pm
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 9454
- Sun Jun 26, 2011 2:37 pm
- Forum: Artificial Intelligence
- Topic: Detecting if the player is running away from his enemy?
- Replies: 12
- Views: 10463
a) Dot product their directions (or velocities). Look for sign of result. b) compare if distance between them gets larger c) do b but use some statistics, epsilons, or cummulative change (sum of all changes in few miliseconds to approximate if he is moving in not being on the same spot) ... frag.mac...
- Wed Jun 22, 2011 11:18 am
- Forum: Programming Tutorials
- Topic: Player can grab ledge, hoists up, move on non-horizontal one
- Replies: 15
- Views: 6216
Re: Player can grab ledge, hoists up, move on non-horizontal
Thanks.
Thanks:). I hit the same problem with horizonal ledges as You found it with vertical. I used it only for perpendicular angles so far.behind_you wrote:There's a problem with this ..
- Wed Jun 22, 2011 11:09 am
- Forum: Programming Tutorials
- Topic: Cool trespasser walking physics.
- Replies: 4
- Views: 3224
- Tue Jun 21, 2011 5:01 pm
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 9454
Re: What is the deal with Valve?
Valve seems to be disliked there, what is the deal with Valve? Valve is disliked here? I don't think it's the opinion of the majority of people here, but I might be wrong... I apologize for sounding too general. Some people there dislike Valve and I have seen several jokes about them. I think these...
- Tue Jun 21, 2011 2:39 pm
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 9454
What is the deal with Valve?
Valve seems to be disliked there, what is the deal with Valve?
- Tue Jun 21, 2011 1:50 pm
- Forum: Programming Tutorials
- Topic: Cool trespasser walking physics.
- Replies: 4
- Views: 3224
Cool trespasser walking physics.
Physics in this game are done by boxes. Notice how walking is done by having a rotating box instead of feet. :shock: Get Tresspasser. Demo http://download.cnet.com/Trespasser-demo/3000-2095_4-898932.html . Press Ctrl-F11, write BIONIC and press enter. You will see physics bounding boxes. There are m...
- Tue Jun 21, 2011 10:32 am
- Forum: General Discussion
- Topic: One Must Quake (OMF2097 Remake)
- Replies: 9
- Views: 5429
Are the characters based on N http://www.google.com/search?q=n+game&tbm=vid
- Tue Jun 21, 2011 10:29 am
- Forum: Artificial Intelligence
- Topic: Rebuilding Singleplayer AI
- Replies: 11
- Views: 9840