Search found 185 matches

by daemonicky
Sun Jul 31, 2011 11:31 am
Forum: General Discussion
Topic: VIM editor
Replies: 11
Views: 2124

OT: I do not believe it! :) Don't sweat it :) I bet half of the world thinks we speak russian in czech rep. I když naše řeč je ruštině pro cizince asi hodně podobná. :) (Foreigners found our language similar to russian, I guess.) vim is primary intended to be just editor, but it's SO flexible and p...
by daemonicky
Thu Jul 28, 2011 8:56 pm
Forum: General Discussion
Topic: VIM editor
Replies: 11
Views: 2124

Re: VIM editor

Vim is great. It's programmable editing approach reminds me of Blender (pressing "s10" You scale selected object 10 times). OFFTOPIC: Hi. I use vim with ctags for a long time. But cscope is certainly more powerful tool. Thanks for tip! Do You know Pavel Satrapa tutorials http://www.nti.tul...
by daemonicky
Fri Jul 22, 2011 5:33 pm
Forum: QuakeC Programming
Topic: Putting entities into stacks
Replies: 9
Views: 2283

What about implementing Collaborative Diffusion?

There is explanation :
http://scalablegamedesign.cs.colorado.e ... _Diffusion

Google has some videos too, this Lagomorph:
http://www.google.com/search?q=collaborative+diffusion
by daemonicky
Wed Jun 29, 2011 3:48 pm
Forum: Programming Tutorials
Topic: pyramid design
Replies: 8
Views: 4149

Bots? So. There is more? Is it fun all the time?

Could their posting be just blocked?
by daemonicky
Tue Jun 28, 2011 9:43 pm
Forum: Artificial Intelligence
Topic: Detecting if the player is running away from his enemy?
Replies: 12
Views: 10463

... or make message box appear "Are You fleeing? - Yes, No, Cancel". ;-)
by daemonicky
Mon Jun 27, 2011 11:49 am
Forum: General Discussion
Topic: What is the deal with Valve?
Replies: 40
Views: 9454

Can't speak for scar3crow, but this is my opinion regarding Valve's game "quality" having played the original Half-Life: Sure you can test something until it works and doesn't crash (i.e. this is what I call stability ), but... How can you call a game that has zero replay value quality? H...
by daemonicky
Sun Jun 26, 2011 4:06 pm
Forum: General Discussion
Topic: What is the deal with Valve?
Replies: 40
Views: 9454

Personally, Valve was the first company to "burn" me ... having the final product disappoint me deeply regarding the final content (versus Quake, Duke3d, Blood, Quake2(yes actually), and Unreal). This followed by DMC which seemed insulting, followed by TFC which also seemed insulting, and...
by daemonicky
Sun Jun 26, 2011 2:37 pm
Forum: Artificial Intelligence
Topic: Detecting if the player is running away from his enemy?
Replies: 12
Views: 10463

a) Dot product their directions (or velocities). Look for sign of result. b) compare if distance between them gets larger c) do b but use some statistics, epsilons, or cummulative change (sum of all changes in few miliseconds to approximate if he is moving in not being on the same spot) ... frag.mac...
by daemonicky
Wed Jun 22, 2011 11:18 am
Forum: Programming Tutorials
Topic: Player can grab ledge, hoists up, move on non-horizontal one
Replies: 15
Views: 6216

Re: Player can grab ledge, hoists up, move on non-horizontal

Thanks. :)
behind_you wrote:There's a problem with this ..
Thanks:). I hit the same problem with horizonal ledges as You found it with vertical. I used it only for perpendicular angles so far. :)
by daemonicky
Wed Jun 22, 2011 11:09 am
Forum: Programming Tutorials
Topic: Cool trespasser walking physics.
Replies: 4
Views: 3224

It shows one way to implement walking. Of course the physics and such details are hidden. I did not know where else to put it than here. :)
by daemonicky
Tue Jun 21, 2011 5:01 pm
Forum: General Discussion
Topic: What is the deal with Valve?
Replies: 40
Views: 9454

Re: What is the deal with Valve?

Valve seems to be disliked there, what is the deal with Valve? Valve is disliked here? I don't think it's the opinion of the majority of people here, but I might be wrong... I apologize for sounding too general. Some people there dislike Valve and I have seen several jokes about them. I think these...
by daemonicky
Tue Jun 21, 2011 2:39 pm
Forum: General Discussion
Topic: What is the deal with Valve?
Replies: 40
Views: 9454

What is the deal with Valve?

Valve seems to be disliked there, what is the deal with Valve?
by daemonicky
Tue Jun 21, 2011 1:50 pm
Forum: Programming Tutorials
Topic: Cool trespasser walking physics.
Replies: 4
Views: 3224

Cool trespasser walking physics.

Physics in this game are done by boxes. Notice how walking is done by having a rotating box instead of feet. :shock: Get Tresspasser. Demo http://download.cnet.com/Trespasser-demo/3000-2095_4-898932.html . Press Ctrl-F11, write BIONIC and press enter. You will see physics bounding boxes. There are m...
by daemonicky
Tue Jun 21, 2011 10:32 am
Forum: General Discussion
Topic: One Must Quake (OMF2097 Remake)
Replies: 9
Views: 5429

Are the characters based on N http://www.google.com/search?q=n+game&tbm=vid :?:
by daemonicky
Tue Jun 21, 2011 10:29 am
Forum: Artificial Intelligence
Topic: Rebuilding Singleplayer AI
Replies: 11
Views: 9840

Does Quake really needs AI? :-D I mean Carmack said "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." and I don't believe his opinion about AI is much higher (id games have dumb AI, I guess because of speed). I believe monsters rando...