Search found 312 matches
- Mon Oct 17, 2011 9:50 pm
- Forum: Engine Programming
- Topic: CURL demos?
- Replies: 5
- Views: 1260
Re: CURL demos?
The best way to handle that kind of feature is to just have the game embedded in the browser. FTE is able to, through a plugin, load in firefox. I believe Spike was just recently working on IE support, not sure if Chrome works. The great thing about that is... you could just have a website with it a...
- Mon Oct 17, 2011 12:46 pm
- Forum: General Discussion
- Topic: Combustion Cell
- Replies: 16
- Views: 10330
Re: Combustion Cell
http://www.youtube.com/watch?v=hggb9ZyE3lc
Quick update. I'm sort of getting to the point where any other gameplay features I need, I'll need to test with multiple players... guess it's time to begin work on the bots
Quick update. I'm sort of getting to the point where any other gameplay features I need, I'll need to test with multiple players... guess it's time to begin work on the bots
- Fri Oct 14, 2011 11:12 pm
- Forum: General Discussion
- Topic: Combustion Cell
- Replies: 16
- Views: 10330
Re: Combustion Cell
CocoT: Thanks!! It's an actual side on view. Gravity isn't altered at all, all the running is still done on the ground. The player is actually the camera, and what you control is a "pawn" entity. That is basically running player physics through qc. The physics and rotation are engine based...
- Thu Oct 13, 2011 11:03 am
- Forum: General Discussion
- Topic: Combustion Cell
- Replies: 16
- Views: 10330
- Thu Oct 13, 2011 12:36 am
- Forum: General Discussion
- Topic: Quake Non Copyright Violating Torrent
- Replies: 10
- Views: 2226
Re: Quake Non Copyright Violating Torrent
leileilol: i like the lost mods page you have going there. SO much history
- Thu Oct 13, 2011 12:21 am
- Forum: General Discussion
- Topic: Combustion Cell
- Replies: 16
- Views: 10330
Re: Combustion Cell
toneddu2000: pm
CocoT: thanks! I'll most likely post another video today.
leileilol: hehe
Progress is going well!
CocoT: thanks! I'll most likely post another video today.
leileilol: hehe
Progress is going well!
- Tue Oct 11, 2011 10:34 am
- Forum: General Discussion
- Topic: Combustion Cell
- Replies: 16
- Views: 10330
Re: Combustion Cell
Thanks guys! ceriux: Hadn't thought about allowing the HD version to run the SD graphics. That's definitely something that I can look into :) Here's a vid of some progress, bare in mind I only started last night from absolutely nothing (qc is from scratch too). http://www.youtube.com/watch?v=js5Ht8M...
- Tue Oct 11, 2011 8:05 am
- Forum: General Discussion
- Topic: RAGE's Quake Room
- Replies: 20
- Views: 3982
Re: RAGE's Quake Room
If horny ogre is wrong, then I don't want to be right.
- Mon Oct 10, 2011 3:07 am
- Forum: General Discussion
- Topic: Combustion Cell
- Replies: 16
- Views: 10330
Combustion Cell
Hey guys! Figured I'd show the start of some of my project I have in the works. It's kind of a side project I need to get done rather quickly. So hopefully I just power through it! :) It's essentially a multiplayer only (that's my entire scope at this stage, will include bots though). Maximum 4 play...
- Thu Oct 06, 2011 10:34 pm
- Forum: General Discussion
- Topic: RAGE's Quake Room
- Replies: 20
- Views: 3982
Re: RAGE's Quake Room
goldenboy: it's Rage, not Quake. I think it's cool the fact that they bothered to put any quake into it.
I like it.
I like it.
- Mon Oct 03, 2011 11:13 pm
- Forum: General Discussion
- Topic: Leaving the Quake Community
- Replies: 32
- Views: 6505
Re: Leaving the Quake Community
Some people help, some don't. It's a fairly small community, so the amount of help is obviously a lot less. I help when I can. I haven't been back in the community that long, and I guess am kind of a lurker more than anything. I got the best answers chatting realtime in irc when I was learning stuff...
- Mon Oct 03, 2011 10:50 pm
- Forum: General Discussion
- Topic: Leaving the Quake Community
- Replies: 32
- Views: 6505
Re: Leaving the Quake Community
Thanks Spike! <3 you so hard.
- Wed Sep 28, 2011 11:03 pm
- Forum: General Discussion
- Topic: How to run DP in fullscreen and 320x240 videomode?
- Replies: 12
- Views: 2066
Re: How to run DP in fullscreen and 320x240 videomode?
I remember playing duke3d in that res also
320x200 fo sure
320x200 fo sure
- Thu Sep 22, 2011 10:33 am
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 3556
Re: Realistic Gatling Gun
Don't use .think and .nextthink on the player.
- Thu Sep 22, 2011 10:32 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6167933
Re: What are you working on?
worms gamemode. CMON
awesome
awesome