thanks, baker
i managed to get a spprogs working earlier by using the qwprogs as a base and just pluging in the missing SP parts.
it's very annoying because particle and TE_EXPLOSION2 tempentity was removed. :\
Search found 77 matches
- Thu Oct 26, 2006 9:14 pm
- Forum: QuakeC Programming
- Topic: qw progs
- Replies: 5
- Views: 3327
- Thu Oct 26, 2006 4:35 pm
- Forum: QuakeC Programming
- Topic: is the max progs.dat size 1mb?
- Replies: 8
- Views: 3875
- Thu Oct 26, 2006 6:26 am
- Forum: QuakeC Programming
- Topic: is the max progs.dat size 1mb?
- Replies: 8
- Views: 3875
is the max progs.dat size 1mb?
i can't seem to compile my progs anymore... sitting at 960k atm, with one qc file removed. replacing it causes the compiler to crash without any warnings. it doesn't matter which qc file is removed, any file (barring important ones like world.qc) when removed fixes the crash problem. i'm guessing th...
- Thu Oct 12, 2006 11:58 pm
- Forum: QuakeC Programming
- Topic: qw progs
- Replies: 5
- Views: 3327
bleh
looks like i wasn't using a stock qw progs like i thought. nothing to see here, folks.
- Thu Oct 12, 2006 9:54 pm
- Forum: QuakeC Programming
- Topic: qw progs
- Replies: 5
- Views: 3327
qw progs
how do you compile these? do you have to use different compilers? i tried with frikqcc, but it gives strange errors... forgive the noobishness, hehe :P also, what exactly is the difference between, say, spprogs.dat and progs.dat? is it hard to add new qc that was originally written for netquake into...
- Tue Jan 11, 2005 7:31 pm
- Forum: QuakeC Programming
- Topic: carrying variables over from one map to another...
- Replies: 13
- Views: 6746
thanks!
wow, thanks for all the help, guys! there's still so much for me to learn about qc.
- Tue Jan 11, 2005 8:12 am
- Forum: QuakeC Programming
- Topic: carrying variables over from one map to another...
- Replies: 13
- Views: 6746
sorry to ressurect the thread,
but i have another question on this topic, specifically, how do you use the variables saved1-4 in qc? it's easy to do it via the console in the game, but how can one access these vars in qc? i've tried delcaring a float 'saved1' but this is just treated as a normal float and not the actual saved1 i ...
- Sun Jan 09, 2005 11:39 pm
- Forum: QuakeC Programming
- Topic: Console commands via localcmd overriding key presses.
- Replies: 8
- Views: 4851
ok
well, i'll try it with stuffcmd. i'm pretty sure it still causes trouble with that one instead of localcmd, but we'll see. thanks for the suggestion.
also, beyond this problem, what real reason is there to use stuffcmd besides localcmd except for the aforementioned server only reason?
also, beyond this problem, what real reason is there to use stuffcmd besides localcmd except for the aforementioned server only reason?
- Sun Jan 09, 2005 3:21 am
- Forum: QuakeC Programming
- Topic: Console commands via localcmd overriding key presses.
- Replies: 8
- Views: 4851
- Sun Jan 09, 2005 12:55 am
- Forum: QuakeC Programming
- Topic: Console commands via localcmd overriding key presses.
- Replies: 8
- Views: 4851
Console commands via localcmd overriding key presses.
i've got a powerup. i wanted the screen to be tinted a certain colour when the player has the powerup, so i used localcmd to send the console command "v_cshift x x x x" to the console to change colour. this work fine, but sometimes, if you press (or release) a key at close to the same time...
- Fri Dec 24, 2004 5:27 am
- Forum: QuakeC Programming
- Topic: Error message concerning progdefs.h being out of date...
- Replies: 11
- Views: 7169
If you added a parm17, it would be the same as adding anything else to the 'special' list... you'd screw it up. You'll notice that when you compile, QCC generates a file called 'progdefs.h', which contains globalvars_t and entvars_t, C structures based on what is defined above the dumping flags in ...
- Thu Dec 23, 2004 7:54 pm
- Forum: QuakeC Programming
- Topic: Error message concerning progdefs.h being out of date...
- Replies: 11
- Views: 7169
sorry, forgot to post that i found the problem. i was using items2 for the hipnotic icons but put it below items, which was above that line that you guys said not to put anything above. ^_^ anyway, thanks for the help, guys. also, frikac, you're saying that if i added a parm17, it would be treated a...
- Mon Dec 20, 2004 8:06 pm
- Forum: QuakeC Programming
- Topic: Error message concerning progdefs.h being out of date...
- Replies: 11
- Views: 7169
Error message concerning progdefs.h being out of date...
Quake crashes with: "progs.dat system vars have been modified, progdefs.h is out of date" i'm trying to add new items so i think that may be what's causing it, but i can't figure out exactly what it means... progdefs.h gets made everytime i compile the code so i don't understand how it can...
- Fri Dec 17, 2004 6:02 am
- Forum: QuakeC Programming
- Topic: carrying variables over from one map to another...
- Replies: 13
- Views: 6746
- Fri Dec 17, 2004 4:26 am
- Forum: QuakeC Programming
- Topic: carrying variables over from one map to another...
- Replies: 13
- Views: 6746