Search found 2135 matches
- Sat Mar 17, 2007 6:02 pm
- Forum: Artificial Intelligence
- Topic: When in roam, movetogoal
- Replies: 15
- Views: 12579
I understand that the goal here is to add some replay value to maps. And monster roaming is not the only solution, and not even the easiest to achieve. There's another simple but powerful way to give new life to old maps: randomness. There's an issue with saved games unless you do it correctly... R...
- Thu Mar 15, 2007 11:25 pm
- Forum: Artificial Intelligence
- Topic: When in roam, movetogoal
- Replies: 15
- Views: 12579
My 0.02$ (put your currency here) I understand that the goal here is to add some replay value to maps. And monster roaming is not the only solution, and not even the easiest to achieve. There's another simple but powerful way to give new life to old maps: randomness. Some time ago I wrote some QC co...
- Wed Mar 07, 2007 11:16 pm
- Forum: Quake Events
- Topic: Quake Expo 2007? 2008?
- Replies: 53
- Views: 62744
- Wed Mar 07, 2007 1:01 am
- Forum: Quake Events
- Topic: Quake Expo 2007? 2008?
- Replies: 53
- Views: 62744
- Tue Mar 06, 2007 2:46 am
- Forum: Artificial Intelligence
- Topic: Appropriate AI
- Replies: 12
- Views: 7554
Re: Appropriate AI
What do you feel is appropriate ai for monsters, as opposed to bots? What delineations do you think should occur between monsters and how isolated should their ai structures be? Obviously a rotfish isnt as smart as a scrag, but how would you do this? I recall back in 1998, playing Half Life for the...
- Mon Feb 19, 2007 3:55 pm
- Forum: General Discussion
- Topic: A Mod Idea
- Replies: 6
- Views: 1980
Puzzles may include a room with a crack in the roof that allows sunshine in a particular pattern on the floor, you must use the translocator to cross the bright portion, and later you may return and are required to follow the light on the floor to retain the white ammo you just collected. It sounds...
- Thu Feb 08, 2007 10:54 pm
- Forum: QuakeC Programming
- Topic: QuAdEd
- Replies: 27
- Views: 11317
I'm starting to doubt if I should continue QuAdEd at all, it's really shoddily put together (I've been thinking about how much easier some of it would've been had I used C++, it's actually kinda object oriented already, in a weird sort of way, but it would really benefit from some added uniformity)...
- Sat Feb 03, 2007 1:34 am
- Forum: General Discussion
- Topic: let's make quake
- Replies: 29
- Views: 8076
Just a thought... for the sake of an early version being released sooner rather than later, one could take this approach while we don't have .wad's available: just compile the GPL'd Quake maps without the .wad (or with whatever bits of wads that are available) and use external textures from a retex...
- Wed Jan 31, 2007 12:41 am
- Forum: General Discussion
- Topic: Quake Machinima question(s)
- Replies: 6
- Views: 2456
Re: Quake Machinima question(s)
Hi there! I have two questions about machinima: one is in Quake 1 and the other is in Quake 2 In Quake 1, there are two mods I really like this Star Trek one and Quake Matrix . What I'd really like to do is take the Agent Smith skin out of Quake Matrix and be able to run around as Agent Smith insid...
- Mon Jan 29, 2007 3:56 am
- Forum: General Discussion
- Topic: let's make quake
- Replies: 29
- Views: 8076
- Thu Jan 25, 2007 2:11 am
- Forum: General Discussion
- Topic: What's your favorite weapon?
- Replies: 18
- Views: 6067
- Thu Jan 25, 2007 2:00 am
- Forum: General Discussion
- Topic: What's your favorite weapon?
- Replies: 18
- Views: 6067
- Mon Jan 22, 2007 10:09 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 34
- Views: 10671
- Thu Jan 18, 2007 1:53 am
- Forum: General Discussion
- Topic: Need a coder
- Replies: 15
- Views: 4272
- Thu Jan 18, 2007 1:05 am
- Forum: General Discussion
- Topic: Need a coder
- Replies: 15
- Views: 4272
This is where the project stands. There's a 3D modeller, a level designer, an engine programmer, only thing I need now is a QC coder. I'm determined that I can make this project work, but that's only going to be true if I get support of other people. I'm not a game making Swiss Army Knife, I need t...