Search found 559 matches

by ajay
Fri Sep 06, 2013 7:02 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6132006

Re: What are you working on?

http://earthquakemod.wordpress.com/

Constructive destruction! Process of making buildings damaged. Hard, as I'm finding, to get right. First go really, hopefully I'll get better.
by ajay
Fri Sep 06, 2013 6:10 pm
Forum: Mapping
Topic: subdivideFace error
Replies: 2
Views: 1495

Re: subdivideFace error

Hi thanks. You were right, tho' I found it kind of accidentally; not in such an organised way! The section that was at fault had been in the map since I started it, what happened to those few brushes to cause I don't know, but what ever I did when pasting in the building and moving things a little o...
by ajay
Fri Sep 06, 2013 5:15 pm
Forum: Mapping
Topic: subdivideFace error
Replies: 2
Views: 1495

subdivideFace error

Hi. Took out a building from the main map, tinkered with it, compiled it in a small test map; all fine. Moved it back into the main map - error. Removed some of the more complicated bits; still an error. Removed the whole building; still an error! The error is "subdivideFace: Didn't split the p...
by ajay
Wed Sep 04, 2013 6:55 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6132006

Re: What are you working on?

Haha Spike, soon, maybe...

On that note, a long rambling blog on planning and organising work on my mod, which neatly and coincidently demonstrates why it's development is long and rambling: http://earthquakemod.wordpress.com/
by ajay
Sun Sep 01, 2013 8:21 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6132006

Re: What are you working on?

http://earthquakemod.wordpress.com/

Latest mini-blog: new lamp posts! Excitement!
by ajay
Thu Aug 29, 2013 9:03 pm
Forum: Gameplay & Design
Topic: Flowcharts, trees
Replies: 3
Views: 5101

Re: Flowcharts, trees

http://earthquakemod.wordpress.com/2013 ... 9_08_2013/

This, in an unnecessarily complicated and poorly written way, kinda outlines what I'm doing. ;)
by ajay
Thu Aug 29, 2013 2:32 pm
Forum: Gameplay & Design
Topic: Flowcharts, trees
Replies: 3
Views: 5101

Flowcharts, trees

I'm putting together a rudimentary flowchart type document to map out how the gameplay will evolve and what "events" may be conditional on others and in what order they both might happen and need to happen. Does anyone else use this, and would they be happy to share an example?
by ajay
Wed Aug 28, 2013 8:12 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6132006

Re: What are you working on?

Some wordy rambling and some more photos: http://earthquakemod.wordpress.com/
by ajay
Sun Aug 25, 2013 12:24 pm
Forum: QuakeC Programming
Topic: CSQC - display an image
Replies: 8
Views: 2954

Re: CSQC - display an image

Ceriux and goldenboy; that's marvellous, thank you. GB your hud is very close, in terms of displaying an image, to what I want, except it won't need to be so complex. You're both really helpful, thank you.
by ajay
Sat Aug 24, 2013 7:18 pm
Forum: QuakeC Programming
Topic: CSQC - display an image
Replies: 8
Views: 2954

Re: CSQC - display an image

Thanks spike, much appreciated
by ajay
Sat Aug 24, 2013 7:00 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6132006

Re: What are you working on?

Blog: http://earthquakemod.wordpress.com/2013 ... 4_08_2013/

By the way, I link the blog rather than spam loads of images, like a did on the last page
by ajay
Sat Aug 24, 2013 5:07 pm
Forum: QuakeC Programming
Topic: CSQC - display an image
Replies: 8
Views: 2954

Re: CSQC - display an image

Thanks spike Just covering some basics also and to save mysefl some time: * for CSQC, are there any qc files you have to have, or is it only those custom ones you want? * do you need a progs.src? * I'm using fteqcc, to compile CSQC files, do I just run as normal and it will compile them separately i...
by ajay
Sat Aug 24, 2013 2:58 pm
Forum: QuakeC Programming
Topic: CSQC - display an image
Replies: 8
Views: 2954

CSQC - display an image

Hello! I'm at an early dipping-my-toe-in-the-water stage of CSQC awareness. I'm really haven't covered the basics of it at yet, but I am reading whatever I can find. Anyway, what I'm planning to achieve: - At various points in the mod, and event, trigger etc., would cause an image to be displayed to...
by ajay
Sat Aug 24, 2013 2:03 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6132006

Re: What are you working on?

Spike wrote:those lampposts can't be from the UK. there's too many of them. and too many of them are actually working. also they don't have nearly enough random useless signs stuck to them.
HaHa :)