A Change in the Winds
A Change in the Winds
Inside3d is proud to announce a new direction. We have embraced the design revolution, and will from now on specialize in tutorials focusing on depth of field, bloom, and implementing middleware!
Inside3d recognizes the brilliant innovations in gameplay that the industry has brought us, gameplay innovations such as shiny objects, gritty sweat lined faces, World War 2 soldiers, and only doors you need to go through being functional! In recognition of such progressive action, we are dropping our support of the original Quake, as it no longer meets are polygon count requirement, and texture resolution requirement. Its a bit too old now, and as industry has proven time and time again, newer, is better!
Inside3d recognizes the brilliant innovations in gameplay that the industry has brought us, gameplay innovations such as shiny objects, gritty sweat lined faces, World War 2 soldiers, and only doors you need to go through being functional! In recognition of such progressive action, we are dropping our support of the original Quake, as it no longer meets are polygon count requirement, and texture resolution requirement. Its a bit too old now, and as industry has proven time and time again, newer, is better!
Obviously, its his Hazard Suit, the same one that gives him the great strength to take shotgun blasts and keep running. Or ...makes him able to easily lift a cinderblock and throw it, yet somehow not do any damage with it... ...and can take grenades, but will be rendered unconscious instantly if someone turns out the light before shuffling around and shouting "get 'em!"Or explain how a single guy could pull a barrel of air under water!
LAWLS... yeah, a night stick would take him out no problem, as long as the lights went out apparently.scar3crow wrote:Obviously, its his Hazard Suit, the same one that gives him the great strength to take shotgun blasts and keep running (...) but will be rendered unconscious instantly if someone turns out the light before shuffling around and shouting "get 'em!"