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Non-faceted light shading, q1 bsp?

Posted: Thu Feb 14, 2008 11:05 pm
by SusanMDK
I want some brushes have non-faceted shading. So is it possible to have a 8 sided cylinder look like a round object instead of hard cut 8 sided thing?

I've been using hmap2.exe to compile my maps... Are there any light compile tools that do what I want? Or is there some commandline option in hmap2 that's not documented in the help file?

Posted: Fri Feb 15, 2008 8:42 am
by Urre
What you're after is called phong-shading. Look for a light compiler which supports that feature. hmap2 iirc does not.

Posted: Fri Feb 15, 2008 8:33 pm
by SusanMDK
I've tried looking, but I couldn't find. I guess there aren't any then...

Posted: Fri Feb 15, 2008 9:17 pm
by leileilol
q3map2 supposedly does

Posted: Sat Feb 16, 2008 12:53 am
by SusanMDK
But then it becomes Quake 3 bsp and lightstyles become unsupported?

Posted: Sat Feb 16, 2008 5:14 am
by Spike
q3map2 can compile to rbsp too, which does support lightstyles.
As far as I know, dp doesn't support rbsp (fte loads them but ignores the extra lightstyle info).
To be honest, I don't have a clue about q3map2 itself. :P